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<blockquote data-quote="Victim" data-source="post: 1890196" data-attributes="member: 78"><p>Someone in our group went Swashbuckler 3 for the damage bonus, then stopped. You don't really get good abilities after that until around the last 5 or so levels of the class. Instead, they took a few fighter levels for feats then went Duelist. The class doesn't seem to be designed very well, especially with the duelist around. Oh boy, single target dodge bonuses! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Our other game has a fighter/hexblade NPC. He acts like a fighter normally, wearing fullplate armor and using a greatsword; with full BaB and HP, his combat ability doesn't really suffer much. His first 2 spells were Endure Elements and Alarm; useful spells that aren't really affected by arcane failure. I don't recall what other spells he picked up. The curse didn't come into play too often, since it was usually forgotten. But as a free action, it's still hard to beat. Still, most of this character's effectiveness stems from his status a strong greatsword guy. Presumeably, as a PC, the player would be better about using his abilities.</p><p></p><p>Warmage fits the background of one of my characters, but I couldn't deal with loss of all versatility. A Wizard focused on combat magic is almost as good at it as the Warmage, and poses a serious strategic threat in warfare. They can scout around with magic, move at high speed in battle, teleport, etc. That's going to be a lot more dangerous than someone who can just blast away.</p></blockquote><p></p>
[QUOTE="Victim, post: 1890196, member: 78"] Someone in our group went Swashbuckler 3 for the damage bonus, then stopped. You don't really get good abilities after that until around the last 5 or so levels of the class. Instead, they took a few fighter levels for feats then went Duelist. The class doesn't seem to be designed very well, especially with the duelist around. Oh boy, single target dodge bonuses! :( Our other game has a fighter/hexblade NPC. He acts like a fighter normally, wearing fullplate armor and using a greatsword; with full BaB and HP, his combat ability doesn't really suffer much. His first 2 spells were Endure Elements and Alarm; useful spells that aren't really affected by arcane failure. I don't recall what other spells he picked up. The curse didn't come into play too often, since it was usually forgotten. But as a free action, it's still hard to beat. Still, most of this character's effectiveness stems from his status a strong greatsword guy. Presumeably, as a PC, the player would be better about using his abilities. Warmage fits the background of one of my characters, but I couldn't deal with loss of all versatility. A Wizard focused on combat magic is almost as good at it as the Warmage, and poses a serious strategic threat in warfare. They can scout around with magic, move at high speed in battle, teleport, etc. That's going to be a lot more dangerous than someone who can just blast away. [/QUOTE]
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