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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
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<blockquote data-quote="Mesh Hong" data-source="post: 5193451" data-attributes="member: 73463"><p>Absolutely. Late Paragon and Epic Solos need to act twice a round or more, in each of these turns they really need to be able to target multiple enemies or <strong>really</strong> focus on a single target.</p><p> </p><p>As you say most solos and elites should make use of auras, reactions and minor actions to maintain a decent threat level. Bear in mind though that reactions and minor actions can quickly become impossible for a solo or elite to use if they are dazed or stunned for instance. The higher you climb the tiers the more common daze and stun effects become for PCs to chain.</p><p> </p><p></p><p> </p><p>This is very true, but like I said be aware that PCs can time and chain their power use to work around this to some extent.</p><p> </p><p></p><p> </p><p>Yes that was the only fight of the day, and it allowed the PCs to go Nova crazy. Even so this was and encounter that on paper was worth <u>236750 xp</u>, a standard level encounter for that group by the book was <u>42000 xp</u>.</p><p> </p><p>I will also say that I very rarely use creatures from the MM's and prefer to use my own so I can challenge my group, but I used this encounter as a benchmark for gauging the required power level of more important plot encounters yet to come.</p><p> </p><p>I am hoping that MM3 will show a continued learning curve by the official D&D monster creators that will generally increase damage output by higher level creatures. Though why it has taken them so long to come to that obvious conclusion is beyond me.</p><p> </p><p>Personally I also think that solos (and important elites) should have more HPs (maybe even double!), but I realise that I am the only person on these boards who thinks that so I try and keep that sort of insane rambling to myself <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5193451, member: 73463"] Absolutely. Late Paragon and Epic Solos need to act twice a round or more, in each of these turns they really need to be able to target multiple enemies or [B]really[/B] focus on a single target. As you say most solos and elites should make use of auras, reactions and minor actions to maintain a decent threat level. Bear in mind though that reactions and minor actions can quickly become impossible for a solo or elite to use if they are dazed or stunned for instance. The higher you climb the tiers the more common daze and stun effects become for PCs to chain. This is very true, but like I said be aware that PCs can time and chain their power use to work around this to some extent. Yes that was the only fight of the day, and it allowed the PCs to go Nova crazy. Even so this was and encounter that on paper was worth [U]236750 xp[/U], a standard level encounter for that group by the book was [U]42000 xp[/U]. I will also say that I very rarely use creatures from the MM's and prefer to use my own so I can challenge my group, but I used this encounter as a benchmark for gauging the required power level of more important plot encounters yet to come. I am hoping that MM3 will show a continued learning curve by the official D&D monster creators that will generally increase damage output by higher level creatures. Though why it has taken them so long to come to that obvious conclusion is beyond me. Personally I also think that solos (and important elites) should have more HPs (maybe even double!), but I realise that I am the only person on these boards who thinks that so I try and keep that sort of insane rambling to myself :angel: [/QUOTE]
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Your experiences: Are high level 'named' monsters too easy?
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