Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="babinro" data-source="post: 5193456" data-attributes="member: 67482"><p>My long standing campaign has managed to reach level 30 and in doing so, we are having all those fun 'named' battles. Dagon, Graz'zt, Demogorgon and Orcus have all been fought between levels 29-30. My next session will battle against Tiamat, who, unlike the above should prove challenging to the party (I hope).</p><p></p><p>In all cases, they were push-overs. Orcus proved the most challenging as he succeeded in using Touch of Death 3 times during the encounter. That power aside, he never brought any party member near death.</p><p></p><p>It is important to note that my whole party: Sorc, Warlock, Druid, Cleric...can function at range. These super bosses, tend to have a lot of extremely mean close range effects to lock down targets. My parties composition is such that they easily shut down super bosses until they are about %75 dead, at which point the battle grinds down to at-wills where these monsters start to become somewhat of a threat. In my case, it has always been too little too late for the monster.</p><p></p><p>These same fights against a melee centered party would likely prove to be extremely difficult as most bosses have strong auras combined with at will means of dazing/stunning creatures that enter into melee. In the above party formation, the druid character was frequently locked down as he acts as the parties defender.</p><p></p><p>Since it was the first time running such battles, I did not modify the bosses at all, and often only ran them with one or two normal critters as distractions with minimal terrain hindrances. However, going forward, I'd highly recommend making some of their powers minor actions 1/round, and adding in a minor action ranged attack as well. These two changes would add significant difficulty to such battles. I'd also consider doubling the non-rolled damage output of all powers for solo monsters without an aura. </p><p></p><p>These battles against 'named' creatures are based a lot on luck. Generally, a PC needs to roll a natural 11-15 to hit one of these monsters before combat advantage. This means that there is a high chance of key powers that stun/dominate/blind will miss. My party tends to get one of these conditions every round be it due to luck, or simply a lot of power options. If those key powers were to miss about 1/2 the time the battle would prove to be much more difficult.</p></blockquote><p></p>
[QUOTE="babinro, post: 5193456, member: 67482"] My long standing campaign has managed to reach level 30 and in doing so, we are having all those fun 'named' battles. Dagon, Graz'zt, Demogorgon and Orcus have all been fought between levels 29-30. My next session will battle against Tiamat, who, unlike the above should prove challenging to the party (I hope). In all cases, they were push-overs. Orcus proved the most challenging as he succeeded in using Touch of Death 3 times during the encounter. That power aside, he never brought any party member near death. It is important to note that my whole party: Sorc, Warlock, Druid, Cleric...can function at range. These super bosses, tend to have a lot of extremely mean close range effects to lock down targets. My parties composition is such that they easily shut down super bosses until they are about %75 dead, at which point the battle grinds down to at-wills where these monsters start to become somewhat of a threat. In my case, it has always been too little too late for the monster. These same fights against a melee centered party would likely prove to be extremely difficult as most bosses have strong auras combined with at will means of dazing/stunning creatures that enter into melee. In the above party formation, the druid character was frequently locked down as he acts as the parties defender. Since it was the first time running such battles, I did not modify the bosses at all, and often only ran them with one or two normal critters as distractions with minimal terrain hindrances. However, going forward, I'd highly recommend making some of their powers minor actions 1/round, and adding in a minor action ranged attack as well. These two changes would add significant difficulty to such battles. I'd also consider doubling the non-rolled damage output of all powers for solo monsters without an aura. These battles against 'named' creatures are based a lot on luck. Generally, a PC needs to roll a natural 11-15 to hit one of these monsters before combat advantage. This means that there is a high chance of key powers that stun/dominate/blind will miss. My party tends to get one of these conditions every round be it due to luck, or simply a lot of power options. If those key powers were to miss about 1/2 the time the battle would prove to be much more difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
Top