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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
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<blockquote data-quote="Mengu" data-source="post: 5193716" data-attributes="member: 65726"><p>Isn't this why we have a DM instead of a computer running the game?</p><p></p><p>Depending on the group composition, equipment, individuals, etc, you tweak the encounters to be an appropriate challenge.</p><p></p><p>In a recent delve, we fought a red dragon, that the DM had tweaked to have 3 initiatives (losing 1 initiative when bloodied). It mopped the floor with us (though we did take it down to where it only had 41 out of 300 or so hit points), but I was playing with some inexperienced players. Later a more experienced group took the dragon down with 3 or so casualties. I think an experienced group who knew how to use the characters, got their action points off quickly taking the dragon down to bloodied, would have beaten the dragon with maybe 1-2 casualties. (Being a delve at a Con, the encounter was designed to be especially lethal of course.)</p><p></p><p>The DM is always free to make adjustments for a more fun experience, for both sides of the table. In my games, I always take party power into account (from equipment to player experience) when designing encounters. I might use more lower level monsters, I might increase damage, I might lower defenses on higher level monsters, or increase defenses/add tough on minions, I might add minor/immediate/free actions to elites and solos. I play with a DM who likes to add action points to a few standard creatures, or maybe add a second action point to an elite. It's all a matter of finding that balance of where an encounter is appropriately challenging and fun. There isn't a single right answer.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5193716, member: 65726"] Isn't this why we have a DM instead of a computer running the game? Depending on the group composition, equipment, individuals, etc, you tweak the encounters to be an appropriate challenge. In a recent delve, we fought a red dragon, that the DM had tweaked to have 3 initiatives (losing 1 initiative when bloodied). It mopped the floor with us (though we did take it down to where it only had 41 out of 300 or so hit points), but I was playing with some inexperienced players. Later a more experienced group took the dragon down with 3 or so casualties. I think an experienced group who knew how to use the characters, got their action points off quickly taking the dragon down to bloodied, would have beaten the dragon with maybe 1-2 casualties. (Being a delve at a Con, the encounter was designed to be especially lethal of course.) The DM is always free to make adjustments for a more fun experience, for both sides of the table. In my games, I always take party power into account (from equipment to player experience) when designing encounters. I might use more lower level monsters, I might increase damage, I might lower defenses on higher level monsters, or increase defenses/add tough on minions, I might add minor/immediate/free actions to elites and solos. I play with a DM who likes to add action points to a few standard creatures, or maybe add a second action point to an elite. It's all a matter of finding that balance of where an encounter is appropriately challenging and fun. There isn't a single right answer. [/QUOTE]
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Your experiences: Are high level 'named' monsters too easy?
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