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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
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<blockquote data-quote="Argyle King" data-source="post: 5198153" data-attributes="member: 58416"><p>I think some of the monsters from later books do perform better. However, you also have to keep in mind that many of the newer PC options have made the PCs stronger as well.</p><p> </p><p>In my experiences, the game starts to feel like it's on easy mode somewhere around 14th level. There are monsters which are exceptions to this; in particular, the Marilith turned out to be pretty nasty for the party in one quest, but generally, this has been my experience.</p><p> </p><p>While I do agree that group experience matters, and that character set ups matter, I'm not sure how much. There have been characters with which I tried to challenge myself by choosing options which weren't recommended, and it didn't seem to matter. On one hand this is very good because it means char op need not be the first priority all the time; on the other hand, there were times where I felt as though some encounters weren't meaningful. I actually remember one warlord character I had with which I challenged myself by seeing how many encounters I could get through without needing to use any healing or any dailies. Eventually I did use dailies and broke my challenge to myself when I wanted to speed up how quickly an encounter was going.</p><p> </p><p>IIRC (and if anyone cares), the warlord character I am making reference to was a half-elf warlord/angelic avenger/eternal seeker. Some of the unlikely combinations I've created as a way to challenge myself have included a halfling fighter who paragon multiclassed into rogue, a warforged warlock, and a minotaur bard named Moosik.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5198153, member: 58416"] I think some of the monsters from later books do perform better. However, you also have to keep in mind that many of the newer PC options have made the PCs stronger as well. In my experiences, the game starts to feel like it's on easy mode somewhere around 14th level. There are monsters which are exceptions to this; in particular, the Marilith turned out to be pretty nasty for the party in one quest, but generally, this has been my experience. While I do agree that group experience matters, and that character set ups matter, I'm not sure how much. There have been characters with which I tried to challenge myself by choosing options which weren't recommended, and it didn't seem to matter. On one hand this is very good because it means char op need not be the first priority all the time; on the other hand, there were times where I felt as though some encounters weren't meaningful. I actually remember one warlord character I had with which I challenged myself by seeing how many encounters I could get through without needing to use any healing or any dailies. Eventually I did use dailies and broke my challenge to myself when I wanted to speed up how quickly an encounter was going. IIRC (and if anyone cares), the warlord character I am making reference to was a half-elf warlord/angelic avenger/eternal seeker. Some of the unlikely combinations I've created as a way to challenge myself have included a halfling fighter who paragon multiclassed into rogue, a warforged warlock, and a minotaur bard named Moosik. [/QUOTE]
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Your experiences: Are high level 'named' monsters too easy?
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