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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences: Are high level 'named' monsters too easy?
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<blockquote data-quote="Argyle King" data-source="post: 5199250" data-attributes="member: 58416"><p>I agree that some builds (and even some classes) take a while to bloom into their full potential. However, the reason I start to feel as though the game becomes easier at the level I mentioned is because that seems to be around the time when being hit by a monster really doesn't seem to matter as much as it did prior to that. There are specific monsters which are exceptions, but, overall, I've noticed that a lot of monsters attacks aren't taken very seriously by some of the players I game with. The PCs can sometimes deal more damage with at-will attacks than a monster can deal. </p><p> </p><p>For me, I'd barely consider myself good at char op. I recognize when there is good syngergy between powers, but very rarely do I build my character with higher levels in mind. I may keep in mind a general idea of a paragon path I want to qualify for or something like that, but I generally build my characters one level at a time. Also, as I said in my previous post, to attempt to challenge myself, I've actually built characters who went against the conventional* char op wisdom, and it still seemed as though I squashed the monsters in most encounters.</p><p> </p><p>I would say I have a somewhat tactical mind, so maybe that makes the difference. The creatures of 4E still seem to be at the low end of the power curve of the system though. </p><p> </p><p> </p><p>* I will say that Eternal Seeker turns out much better than most people seem to think it does though. While the ED doesn't have features which are as good as something like Demi God, the freedom to cherry pick powers from any class leads to some rather nasty power combos.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5199250, member: 58416"] I agree that some builds (and even some classes) take a while to bloom into their full potential. However, the reason I start to feel as though the game becomes easier at the level I mentioned is because that seems to be around the time when being hit by a monster really doesn't seem to matter as much as it did prior to that. There are specific monsters which are exceptions, but, overall, I've noticed that a lot of monsters attacks aren't taken very seriously by some of the players I game with. The PCs can sometimes deal more damage with at-will attacks than a monster can deal. For me, I'd barely consider myself good at char op. I recognize when there is good syngergy between powers, but very rarely do I build my character with higher levels in mind. I may keep in mind a general idea of a paragon path I want to qualify for or something like that, but I generally build my characters one level at a time. Also, as I said in my previous post, to attempt to challenge myself, I've actually built characters who went against the conventional* char op wisdom, and it still seemed as though I squashed the monsters in most encounters. I would say I have a somewhat tactical mind, so maybe that makes the difference. The creatures of 4E still seem to be at the low end of the power curve of the system though. * I will say that Eternal Seeker turns out much better than most people seem to think it does though. While the ED doesn't have features which are as good as something like Demi God, the freedom to cherry pick powers from any class leads to some rather nasty power combos. [/QUOTE]
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Your experiences: Are high level 'named' monsters too easy?
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