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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="Blackbrrd" data-source="post: 6110273" data-attributes="member: 63962"><p>It's a bit amusing that you are complaining about this, as 3e which Pathfinder is based on had the exact same bonuses. I do find it weird you never ran into the same thing there. 4e does a better job at making the character building a bit more intuitive, but the scaling was in my eyes to steep, so if you are a couple of levels to high or low you miss to easily or get hit too often.</p><p></p><p>Anyway, my way of handling this in 3e/3.5 was to either limit the amount of books or just mention that I didn't want over-the-top characters in one direction or the other. It's an easier way of handling complex systems like 3.x or Pathfinder instead of working with the math. I think it's important to remember it's a pen-and-paper rpg, not a crpg. You can actually come to an agreement with your players about what kind of game you are running.</p><p></p><p>... My current 4e character is a Wizard. He could potentially have lots of status effect powers, but I mostly went with high damage powers instead. Nothing is as boring as an encounter that just goes on and on because the bad guys have been neutralized and the PCs are all low-damage survivalists.</p><p></p><p>Anyway, my preferences are quite similar to yours, I don't want to be bogged down with game mechanics when I am running a game. I want to focus on creating fun adventures and combats.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6110273, member: 63962"] It's a bit amusing that you are complaining about this, as 3e which Pathfinder is based on had the exact same bonuses. I do find it weird you never ran into the same thing there. 4e does a better job at making the character building a bit more intuitive, but the scaling was in my eyes to steep, so if you are a couple of levels to high or low you miss to easily or get hit too often. Anyway, my way of handling this in 3e/3.5 was to either limit the amount of books or just mention that I didn't want over-the-top characters in one direction or the other. It's an easier way of handling complex systems like 3.x or Pathfinder instead of working with the math. I think it's important to remember it's a pen-and-paper rpg, not a crpg. You can actually come to an agreement with your players about what kind of game you are running. ... My current 4e character is a Wizard. He could potentially have lots of status effect powers, but I mostly went with high damage powers instead. Nothing is as boring as an encounter that just goes on and on because the bad guys have been neutralized and the PCs are all low-damage survivalists. Anyway, my preferences are quite similar to yours, I don't want to be bogged down with game mechanics when I am running a game. I want to focus on creating fun adventures and combats. [/QUOTE]
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Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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