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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="airwalkrr" data-source="post: 6110382" data-attributes="member: 12460"><p>I generally limit my players to core rules only and require my prior approval before allowing anything else into the game. If one player is clearly dominating the game then that player doesn't get to add all kinds of new other sourcebooks into their build. But if one player is obviously deficient, I will allow that player to add extra sourcebook material until I feel that player is on a more even footing. Naturally, this means I rarely allow spellcasters to add to their arsenal. I allow very few additional spells beyond the core rules (my usual answer to such requests is for the character to research the spell if the player wants it so badly, with no guarantee of success). But I am much more permissive with things like fighter builds, and I have little problem with allowing such characters to take feats or other rules options (like dragonmark feats) which mimic spells.</p><p></p><p>This doesn't really help deal with problems after the fact, but I clearly state to all players at the beginning of the campaign that I reserve the right to nerf (or destroy a la sunder, disintegrate, etc.) anything that I feel is unbalancing to the game. Gary Gygax told a story of how his son, Ernie, was once lucky enough to find two incredibly awesome swords on his character, Erac's Cousin. I believe they were both vorpal swords. Anyway, at one point, Gary and Rob Kuntz decided that the dual-wielding vorpal Erac's Cousin was just a mistake and lured him into the clutches of a demon who stole or destroyed the swords somehow. It actually made perfect sense in-character. Erac's Cousin had attracted too much attention to himself and made a powerful enemy by virtue of this attention, an enemy who wanted the power of the vorpal blades for himself. Sometimes singling out one party member for such a "correction" makes sense both in-character and out-of-character. If the player can't handle it, then the player really isn't all that mature in my opinion and perhaps the player doesn't belong in the game. And yes, I have kicked players out before because they weren't able to deal with kind of situation in an adult manner. Everyone at the table usually agrees it is for the better. The game is much more fun if everyone at the table is given a chance to shine from time to time instead of having the game dominated by one or two players.</p><p></p><p>So that's how I handle it.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6110382, member: 12460"] I generally limit my players to core rules only and require my prior approval before allowing anything else into the game. If one player is clearly dominating the game then that player doesn't get to add all kinds of new other sourcebooks into their build. But if one player is obviously deficient, I will allow that player to add extra sourcebook material until I feel that player is on a more even footing. Naturally, this means I rarely allow spellcasters to add to their arsenal. I allow very few additional spells beyond the core rules (my usual answer to such requests is for the character to research the spell if the player wants it so badly, with no guarantee of success). But I am much more permissive with things like fighter builds, and I have little problem with allowing such characters to take feats or other rules options (like dragonmark feats) which mimic spells. This doesn't really help deal with problems after the fact, but I clearly state to all players at the beginning of the campaign that I reserve the right to nerf (or destroy a la sunder, disintegrate, etc.) anything that I feel is unbalancing to the game. Gary Gygax told a story of how his son, Ernie, was once lucky enough to find two incredibly awesome swords on his character, Erac's Cousin. I believe they were both vorpal swords. Anyway, at one point, Gary and Rob Kuntz decided that the dual-wielding vorpal Erac's Cousin was just a mistake and lured him into the clutches of a demon who stole or destroyed the swords somehow. It actually made perfect sense in-character. Erac's Cousin had attracted too much attention to himself and made a powerful enemy by virtue of this attention, an enemy who wanted the power of the vorpal blades for himself. Sometimes singling out one party member for such a "correction" makes sense both in-character and out-of-character. If the player can't handle it, then the player really isn't all that mature in my opinion and perhaps the player doesn't belong in the game. And yes, I have kicked players out before because they weren't able to deal with kind of situation in an adult manner. Everyone at the table usually agrees it is for the better. The game is much more fun if everyone at the table is given a chance to shine from time to time instead of having the game dominated by one or two players. So that's how I handle it. [/QUOTE]
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Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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