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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="Schmoe" data-source="post: 6111212" data-attributes="member: 913"><p>I have a similar question, but for a different reason. Why care at all how the character got his or her AC? The concern is that there are too many fiddly bits to keep track of to get that AC, but why does the DM need to track it? If the player is enjoying that aspect of the game, let the player enjoy it. The DM just needs to know the final number, which the player can provide.</p><p></p><p>@ RangerWicket - You say that you want a cinematic feel to the games where you don't have to hunt for obscure bonuses to challenge the PCs. Fine. If a character has an amazing AC and can't be hit, instead of thinking about it as a mechanical problem, think about it from the cinematic point of view. What would the enemies do if there was a character that deftly ducked, dodged, and weaved around their clumsy attacks? Well, obviously, they would begin to try other ways to beat him. Grappling. Tangle bags. Nets. Gang up and "aid another". Surround and flank. Et cetera, et cetera. As someone else said, you want this to be some sort of super spy mission, but you don't want to have super heroes. Sometimes grunts need to get creative, or they will be completely overwhelmed by the heroes. I don't see where the problem is with that, and in fact, I think it can lend itself to MORE cinematic play. Stop looking at it as a mechanical challenge, and instead look at it as a tactical challenge.</p><p></p><p>Also, I don't know if this applies to your situation, but if you are attempting to use classed NPCs to provide a challenge, keep in mind that the CR guidelines for NPCs are woefully inadequate. Level -2 or -3 seems to be a decent starting point for NPCs. You might even consider level * 3/4.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 6111212, member: 913"] I have a similar question, but for a different reason. Why care at all how the character got his or her AC? The concern is that there are too many fiddly bits to keep track of to get that AC, but why does the DM need to track it? If the player is enjoying that aspect of the game, let the player enjoy it. The DM just needs to know the final number, which the player can provide. @ RangerWicket - You say that you want a cinematic feel to the games where you don't have to hunt for obscure bonuses to challenge the PCs. Fine. If a character has an amazing AC and can't be hit, instead of thinking about it as a mechanical problem, think about it from the cinematic point of view. What would the enemies do if there was a character that deftly ducked, dodged, and weaved around their clumsy attacks? Well, obviously, they would begin to try other ways to beat him. Grappling. Tangle bags. Nets. Gang up and "aid another". Surround and flank. Et cetera, et cetera. As someone else said, you want this to be some sort of super spy mission, but you don't want to have super heroes. Sometimes grunts need to get creative, or they will be completely overwhelmed by the heroes. I don't see where the problem is with that, and in fact, I think it can lend itself to MORE cinematic play. Stop looking at it as a mechanical challenge, and instead look at it as a tactical challenge. Also, I don't know if this applies to your situation, but if you are attempting to use classed NPCs to provide a challenge, keep in mind that the CR guidelines for NPCs are woefully inadequate. Level -2 or -3 seems to be a decent starting point for NPCs. You might even consider level * 3/4. [/QUOTE]
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Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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