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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="Mad Hamish" data-source="post: 6111422" data-attributes="member: 25321"><p>The monk/sorceror has probably 6 first level spells. Mage Armor lasts for 3 hours a casting. Shield is 3 minutes as is Reduce person so those buffs can't be on often.</p><p>While reduced she does reduced damage and she won't be doing huge damage anyway.</p><p></p><p>To get +6 from wisdom they need a score of 22 which isn't possible without a magic item, at 7th level they should have 23500 to 33000 gp which means they shouldn't have a headband +4 so they should have a 20 base and presumably a +2 headband of wisdom. To get 20 base as 7th level they needed to start with a 19 so they put 13 of their points in it. To get +2 dex they need a 14 which is 5 points. That's 18 points spent there, assume they have 12 Cha after racial adjustment that leaves them 2 points for int, str and con out of a 20 point build and 7 for a 25 point build.</p><p>That gives them pretty low damage and hit points</p><p></p><p>So it's a character who is delaying their monk abilities and does relatively little damage to be able to self-buff their AC high if they get prep time. </p><p>They've lost a point on attack rolls and sacrificed hit points by picking up sorcerer - plus sacrificing favoured class, their casting level will drop behind so dispel magic will knock their buffs off. </p><p></p><p>When the monk moves they can't flurry with the bow, with 40' movement they will commonly be in charge range anyway. If somebody gets adjacent then she's down to 1 attack or eats attacks of opportunity</p><p></p><p>It appears that your fighter has a 10 dex if a fighter 5 juggernaut 2, 8 if a fighter 6, juggernaut 1, with that they should expect to be low on reflex saves and AC. However it should be doing a hell of a lot more damage and probably have a lot more hit points.</p><p>The juggernaut looks to have a BAB of +7, +1 for Weapon Training which gives +4 other bonuses to hit, now without knowing the build or gear it's tough to say what they've invested but it looks like they've invested less than the monk on to hit but will probably still do a lot more damage.</p><p></p><p>If the Wizard has done nothing for AC by 7th level then you've been letting them be far too comfortable (or possibly they depend on displacement or similar)</p><p></p><p>How does the Monk always have time to prepare? If they do what are the other characters doing in preparation, how do you let them setup for combat and do you have opposition trying to get the squishies?</p><p></p><p>Note that the Monk's AC is pointless if nobody is attacking them and if they aren't a legitimate threat they can be left to last...an untouchable character commonly suffers from not being effective because they've put a lot of effort and resources into being unhittable.</p><p></p><p>Also note that Swarms, damage auras etc don't care about AC...</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 6111422, member: 25321"] The monk/sorceror has probably 6 first level spells. Mage Armor lasts for 3 hours a casting. Shield is 3 minutes as is Reduce person so those buffs can't be on often. While reduced she does reduced damage and she won't be doing huge damage anyway. To get +6 from wisdom they need a score of 22 which isn't possible without a magic item, at 7th level they should have 23500 to 33000 gp which means they shouldn't have a headband +4 so they should have a 20 base and presumably a +2 headband of wisdom. To get 20 base as 7th level they needed to start with a 19 so they put 13 of their points in it. To get +2 dex they need a 14 which is 5 points. That's 18 points spent there, assume they have 12 Cha after racial adjustment that leaves them 2 points for int, str and con out of a 20 point build and 7 for a 25 point build. That gives them pretty low damage and hit points So it's a character who is delaying their monk abilities and does relatively little damage to be able to self-buff their AC high if they get prep time. They've lost a point on attack rolls and sacrificed hit points by picking up sorcerer - plus sacrificing favoured class, their casting level will drop behind so dispel magic will knock their buffs off. When the monk moves they can't flurry with the bow, with 40' movement they will commonly be in charge range anyway. If somebody gets adjacent then she's down to 1 attack or eats attacks of opportunity It appears that your fighter has a 10 dex if a fighter 5 juggernaut 2, 8 if a fighter 6, juggernaut 1, with that they should expect to be low on reflex saves and AC. However it should be doing a hell of a lot more damage and probably have a lot more hit points. The juggernaut looks to have a BAB of +7, +1 for Weapon Training which gives +4 other bonuses to hit, now without knowing the build or gear it's tough to say what they've invested but it looks like they've invested less than the monk on to hit but will probably still do a lot more damage. If the Wizard has done nothing for AC by 7th level then you've been letting them be far too comfortable (or possibly they depend on displacement or similar) How does the Monk always have time to prepare? If they do what are the other characters doing in preparation, how do you let them setup for combat and do you have opposition trying to get the squishies? Note that the Monk's AC is pointless if nobody is attacking them and if they aren't a legitimate threat they can be left to last...an untouchable character commonly suffers from not being effective because they've put a lot of effort and resources into being unhittable. Also note that Swarms, damage auras etc don't care about AC... [/QUOTE]
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