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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="RangerWickett" data-source="post: 6112420" data-attributes="member: 63"><p>Problem 1: Her character reminds me regularly of many of the mechanical elements of the game that irk me. I can get over this, however.</p><p></p><p>Problem 2: Her character makes two other players feel weak and useless. Those players don't want to delve into the complexity of the bonus-stacking system of 3.5/PF, so their characters are weaker than hers. The system too easily allows you to make under-powered characters.</p><p></p><p>Problem 3: Her character is not threatened by things that threaten the rest of the party. I, like the two aforementioned players, don't want to spend tons of time prepping for my game by designing custom foes. I want to grab all the handy pre-published foes and use them*. But most pre-published foes are built to target reasonable ACs. I feel it lessens the fun of the game if you're at no risk of defeat. Now sure, I could add foes who are higher level, but they'd just overpower the rest of the party.</p><p></p><p></p><p>*I feel that if you're going to design a game and release content for it, that content should be useful for the mainstream player base. Now perhaps I'm not mainstream for Pathfinder. I clearly want a system that doesn't demand as much time be spent on 'getting the numbers right.'</p><p></p><p>Edit: Also, I seldom have more than 2 combat encounters in a day. I don't run dungeon crawls. This was a reason I don't like 4e pre-Essentials; you were expected to have 4 or 5 combats in a single day, and I just don't run that way.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6112420, member: 63"] Problem 1: Her character reminds me regularly of many of the mechanical elements of the game that irk me. I can get over this, however. Problem 2: Her character makes two other players feel weak and useless. Those players don't want to delve into the complexity of the bonus-stacking system of 3.5/PF, so their characters are weaker than hers. The system too easily allows you to make under-powered characters. Problem 3: Her character is not threatened by things that threaten the rest of the party. I, like the two aforementioned players, don't want to spend tons of time prepping for my game by designing custom foes. I want to grab all the handy pre-published foes and use them*. But most pre-published foes are built to target reasonable ACs. I feel it lessens the fun of the game if you're at no risk of defeat. Now sure, I could add foes who are higher level, but they'd just overpower the rest of the party. *I feel that if you're going to design a game and release content for it, that content should be useful for the mainstream player base. Now perhaps I'm not mainstream for Pathfinder. I clearly want a system that doesn't demand as much time be spent on 'getting the numbers right.' Edit: Also, I seldom have more than 2 combat encounters in a day. I don't run dungeon crawls. This was a reason I don't like 4e pre-Essentials; you were expected to have 4 or 5 combats in a single day, and I just don't run that way. [/QUOTE]
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Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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