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General Tabletop Discussion
*Pathfinder & Starfinder
Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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<blockquote data-quote="Psion" data-source="post: 6112569" data-attributes="member: 172"><p>I don't mean to slight you, but how many games of this have you actually played? A Zen Archer can be hell on wheels, but mixed in with 3 caster levels, I can't help but think that this character is all Barkskin and no bite. I wouldn't be too surprised if they monk takes little damage but also has a big damage output problem.</p><p></p><p></p><p></p><p>If that's what you gotta do. But I'd make sure it's a real problem here. The point Justin Brings up is very good. There are plenty of CR7 creatures that can threaten her before dipping into the special strategies some of the other posters have mentioned.</p><p></p><p>As for "contorting the game world narrative", I think if NPCs have a problem, they will deal with it logically. If the PCs present a problem, and they get a reputation, they will bring in talent that they know can deal with it, using strategies that they know can deal with it. It doesn't contort the game world narrative for an experienced caster to know that if the wizard/monk is banking +10 AC from spells cast at level 3, they are 1 dispel away from being a near sitting duck.</p><p></p><p>But I'd use this strategy carefully. I imagine that the player designed this character because they want to be untouchable. You say you have two fights a day. On the average, make one fight where she gets away with it, and one fight where the opposition has a few counters to her tricks.</p><p></p><p></p><p></p><p>Does a lower AC make the other character underpowered if the monk's damage output is anemic? </p><p></p><p></p><p></p><p>I don't think it's that complicated, but if you think it is, then you logically have to address it. Why exactly are you playing Pathfinder? If it's not working for you, is there another system that does similar things that will satisfy the players? </p><p></p><p>If they players want pathfinder for the specific options it provides, you may have to find a way to make your peace with it. Players here and on other forums can churn out some stats you don't want to deal with (but in most cases, I think it can be done by taking core options and adding one or two feat or spell selections.) You might try some of the rules tweaks for de-christmas-treeing pathfinder, like some of the options in Wulf's Trailblazer or in Green Ronin's Advanced GM Guide for 3.5.</p><p></p><p>If they players want rich character options and a d20-ish core but aren't stuck on pathfinder, you might try Fantasy Craft. It doesn't have wealth-by-level magic item assumptions.</p><p></p><p>If you want a simpler, more generic system, you might try Savage Worlds or one of the FATE variants.</p></blockquote><p></p>
[QUOTE="Psion, post: 6112569, member: 172"] I don't mean to slight you, but how many games of this have you actually played? A Zen Archer can be hell on wheels, but mixed in with 3 caster levels, I can't help but think that this character is all Barkskin and no bite. I wouldn't be too surprised if they monk takes little damage but also has a big damage output problem. If that's what you gotta do. But I'd make sure it's a real problem here. The point Justin Brings up is very good. There are plenty of CR7 creatures that can threaten her before dipping into the special strategies some of the other posters have mentioned. As for "contorting the game world narrative", I think if NPCs have a problem, they will deal with it logically. If the PCs present a problem, and they get a reputation, they will bring in talent that they know can deal with it, using strategies that they know can deal with it. It doesn't contort the game world narrative for an experienced caster to know that if the wizard/monk is banking +10 AC from spells cast at level 3, they are 1 dispel away from being a near sitting duck. But I'd use this strategy carefully. I imagine that the player designed this character because they want to be untouchable. You say you have two fights a day. On the average, make one fight where she gets away with it, and one fight where the opposition has a few counters to her tricks. Does a lower AC make the other character underpowered if the monk's damage output is anemic? I don't think it's that complicated, but if you think it is, then you logically have to address it. Why exactly are you playing Pathfinder? If it's not working for you, is there another system that does similar things that will satisfy the players? If they players want pathfinder for the specific options it provides, you may have to find a way to make your peace with it. Players here and on other forums can churn out some stats you don't want to deal with (but in most cases, I think it can be done by taking core options and adding one or two feat or spell selections.) You might try some of the rules tweaks for de-christmas-treeing pathfinder, like some of the options in Wulf's Trailblazer or in Green Ronin's Advanced GM Guide for 3.5. If they players want rich character options and a d20-ish core but aren't stuck on pathfinder, you might try Fantasy Craft. It doesn't have wealth-by-level magic item assumptions. If you want a simpler, more generic system, you might try Savage Worlds or one of the FATE variants. [/QUOTE]
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Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)
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