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Your experiences with Creeping Doom
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<blockquote data-quote="Pielorinho" data-source="post: 3167044" data-attributes="member: 259"><p>In 3.0, I believe, Creeping Doom was the super-nasty spell. Didn't it do 1,000 points of damage or something, spread out among opponents? It was a battle-ender of a spell.</p><p></p><p>The new edition is much less nasty: you summon between 6 and 10 swarms of centipedes, which you can command to move with a standard action. The <strong>augment summoning</strong> feat does not increase their damage, but it does increase the DC on their poison and their Distraction ability (as both abilities are Con-based).</p><p></p><p>I'm wondering whether folks have either used this spell or had it used against them, and what their experiences with it were. A major advantage of it is that it's a multi-battle spell: lasting 1 min/level, the swarms can sweep ahead of the party in a dungeon. </p><p></p><p>A major disadvantage is that the damage is pitiful: 2d6/round is nothing.</p><p></p><p>In addition to the general question, I have a more specific question. From the SRD:</p><p></p><p>Since swarms aren't (I think) limited to half actions, they should be able to take a move and a standard action each round. They should also be able to take a move action in place of a standard action. Does this mean that a swarm can attack twice per round, by taking two move actions?</p><p></p><p>If so, could a druid use this capability? "As a standard action, you can command any number of the swarms to move toward any prey within 100 feet of you." Could you carefully judge things so that after 20' of movement your centipedes were hanging out atop one enemy, and then after another 20' of movement were atop another enemy?</p><p></p><p>If so, is that something that should be houseruled away?</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3167044, member: 259"] In 3.0, I believe, Creeping Doom was the super-nasty spell. Didn't it do 1,000 points of damage or something, spread out among opponents? It was a battle-ender of a spell. The new edition is much less nasty: you summon between 6 and 10 swarms of centipedes, which you can command to move with a standard action. The [b]augment summoning[/b] feat does not increase their damage, but it does increase the DC on their poison and their Distraction ability (as both abilities are Con-based). I'm wondering whether folks have either used this spell or had it used against them, and what their experiences with it were. A major advantage of it is that it's a multi-battle spell: lasting 1 min/level, the swarms can sweep ahead of the party in a dungeon. A major disadvantage is that the damage is pitiful: 2d6/round is nothing. In addition to the general question, I have a more specific question. From the SRD: Since swarms aren't (I think) limited to half actions, they should be able to take a move and a standard action each round. They should also be able to take a move action in place of a standard action. Does this mean that a swarm can attack twice per round, by taking two move actions? If so, could a druid use this capability? "As a standard action, you can command any number of the swarms to move toward any prey within 100 feet of you." Could you carefully judge things so that after 20' of movement your centipedes were hanging out atop one enemy, and then after another 20' of movement were atop another enemy? If so, is that something that should be houseruled away? Daniel [/QUOTE]
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