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Your experiences with Creeping Doom
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<blockquote data-quote="Slobber Monster" data-source="post: 3167352" data-attributes="member: 27687"><p>If the Wizard is flying (likely) then he's not even a valid target. </p><p></p><p>Would you rather have your Wizard caught in a Creeping Doom or a Black Tentacles from a 13th level caster? That's a DC 15 Fort save to avoid nausea (assuming Augment Summoning) and a 10+2d6 Concetration check to cast anything, vs. an opposed grapple check against a grapple modifier of +21 and a Concentration DC of 20 + SL to cast if grappled. </p><p></p><p>When you get it Creeping Doom gives 6 x CR 4 creatures (EL 9) for 13 minutes, vs. Summon Monster VII which gives one CR 5-7 monster for 13 rounds. Against a large group of lower CR opponents it does have the potential to dish out quite a bit of damage every round - just not enough to take out any single opponent. An EL 14 Hill Giant raiding party contains 9 Hill Giants and 4 Dire Wolves. The 6 swarms have a total of 24 spaces, so the could potentially damage all 13 of the opponents for 26d6 damage per round. Arranged properly they can discourage the giants from flanking the party fighters or from hanging back and throwing rocks.</p><p></p><p>The question I have is whether to count the damage from mutliple swarms occupying different squares of a Large creature's base. Let's say you have a hill giant standing in the midst of four swarms like so:</p><p></p><p>SSSS</p><p>SHHS</p><p>SHHS</p><p>SSSS</p><p></p><p>Does the Hill Giant take 2d6 damage from each swarm on their turns, for a total of 8d6 damage? If so, then what about against a single swarm that occupies all of his squares. That should still be 2d6 by the RAW, but does this make sense?</p><p></p><p>Edit: One more a thought.</p><p></p><p>Because swarms are shapeable, a creature with a 20' base - a Purple Worm let's say - could share its base with <em>13</em> swarms, for 26d6 damage per round. A Purple Worm only moves 20 ft. so it wouldn't even be able to escape. You average Purple Worm would only last three rounds against this.</p></blockquote><p></p>
[QUOTE="Slobber Monster, post: 3167352, member: 27687"] If the Wizard is flying (likely) then he's not even a valid target. Would you rather have your Wizard caught in a Creeping Doom or a Black Tentacles from a 13th level caster? That's a DC 15 Fort save to avoid nausea (assuming Augment Summoning) and a 10+2d6 Concetration check to cast anything, vs. an opposed grapple check against a grapple modifier of +21 and a Concentration DC of 20 + SL to cast if grappled. When you get it Creeping Doom gives 6 x CR 4 creatures (EL 9) for 13 minutes, vs. Summon Monster VII which gives one CR 5-7 monster for 13 rounds. Against a large group of lower CR opponents it does have the potential to dish out quite a bit of damage every round - just not enough to take out any single opponent. An EL 14 Hill Giant raiding party contains 9 Hill Giants and 4 Dire Wolves. The 6 swarms have a total of 24 spaces, so the could potentially damage all 13 of the opponents for 26d6 damage per round. Arranged properly they can discourage the giants from flanking the party fighters or from hanging back and throwing rocks. The question I have is whether to count the damage from mutliple swarms occupying different squares of a Large creature's base. Let's say you have a hill giant standing in the midst of four swarms like so: SSSS SHHS SHHS SSSS Does the Hill Giant take 2d6 damage from each swarm on their turns, for a total of 8d6 damage? If so, then what about against a single swarm that occupies all of his squares. That should still be 2d6 by the RAW, but does this make sense? Edit: One more a thought. Because swarms are shapeable, a creature with a 20' base - a Purple Worm let's say - could share its base with [i]13[/i] swarms, for 26d6 damage per round. A Purple Worm only moves 20 ft. so it wouldn't even be able to escape. You average Purple Worm would only last three rounds against this. [/QUOTE]
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