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<blockquote data-quote="Henry" data-source="post: 702149" data-attributes="member: 158"><p>Yes. Currently, in fact.</p><p></p><p>Our group has had positive response to it - I have asked at the end of each game, and the response has been quite good.</p><p></p><p>Character gen rules are solid- as solid as 3E, and the classes are far more generic. In some ways, it would be nice if this were the way D&D evolved, but most players would balk at making the classes THAT generic. </p><p></p><p>The main concerns various people have had, over automatic weapons rules, & over vehicles rules, have proven non-existant in 3 sessions now. Despite the complaints about autofire & burst fire online, a simple group of about 10 thugs (each about 2nd level) with street-converted tech-9's (one of the cheesiest weapons in the game) and pipe bombs, gave the PC's a real run for the money, and demonstrated in graphic detail the need for cover. The autofire rules IMHO work just fine as is. </p><p></p><p>IMHO, the worst part of the rules is the TOTAL BLANDNESS of shotguns. Might was well be another brand of bolt-action firearm. See the supllement suggested for how to liven that up.</p><p></p><p>The action plays like 3E - fast & furious, and with players taking some bold actions they would not take in a grittier game. Think Stallone action flick, or traditional "buddy cop" movies, and you have the cinematic level of default d20 Modern to a "T".</p><p></p><p>The best supplement out there for the time being is Charles Ryan's Ultramodern Firearms (not the Millenium's End version of several years past, but a new d20 version released in December.) That is one heck of a book - with stat charts, features reference index, new feats, shotguns rules, and very good info on how each type of weapon works. If you want new d20 firearms, as well as the old ones completely statted, this book is for you. If you know very little about real-world arms, this book is for you. It's pricey at $27.95, but indispensible if your campaign plans to have more than one gun battle ever.</p><p></p><p>Hopefully, this is of some use to you.</p><p></p><p><strong>Oh, and I almost forgot - I moved this to d20 Modern Forum.You should have some stronger response in there.</strong></p></blockquote><p></p>
[QUOTE="Henry, post: 702149, member: 158"] Yes. Currently, in fact. Our group has had positive response to it - I have asked at the end of each game, and the response has been quite good. Character gen rules are solid- as solid as 3E, and the classes are far more generic. In some ways, it would be nice if this were the way D&D evolved, but most players would balk at making the classes THAT generic. The main concerns various people have had, over automatic weapons rules, & over vehicles rules, have proven non-existant in 3 sessions now. Despite the complaints about autofire & burst fire online, a simple group of about 10 thugs (each about 2nd level) with street-converted tech-9's (one of the cheesiest weapons in the game) and pipe bombs, gave the PC's a real run for the money, and demonstrated in graphic detail the need for cover. The autofire rules IMHO work just fine as is. IMHO, the worst part of the rules is the TOTAL BLANDNESS of shotguns. Might was well be another brand of bolt-action firearm. See the supllement suggested for how to liven that up. The action plays like 3E - fast & furious, and with players taking some bold actions they would not take in a grittier game. Think Stallone action flick, or traditional "buddy cop" movies, and you have the cinematic level of default d20 Modern to a "T". The best supplement out there for the time being is Charles Ryan's Ultramodern Firearms (not the Millenium's End version of several years past, but a new d20 version released in December.) That is one heck of a book - with stat charts, features reference index, new feats, shotguns rules, and very good info on how each type of weapon works. If you want new d20 firearms, as well as the old ones completely statted, this book is for you. If you know very little about real-world arms, this book is for you. It's pricey at $27.95, but indispensible if your campaign plans to have more than one gun battle ever. Hopefully, this is of some use to you. [B]Oh, and I almost forgot - I moved this to d20 Modern Forum.You should have some stronger response in there.[/B] [/QUOTE]
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