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Your experiences with flying and aerial combat
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<blockquote data-quote="VoiceOfReason?" data-source="post: 1931867" data-attributes="member: 27145"><p>I've had similar experiences as soon as more than 1 or 2 PC's leave the ground. Rules confusions are the enemy in this case. My past couple experiences DMing multiple flyers in combat went more smoothly. </p><p>The last incident involved half a dozen PC's riding half a dozen large (old+) metallic dragons racing half a dozen Ogres (special demon type, ogres didn't exist in their traditional sense, they were half giants) riding half a dozen half-demon black and red dragons. Due to the titanic proportions of the combatants, I fudged the combat map and called each square 15 feet and smoothed over any problems this made by saying "the wind at this altitude is unpredictable, had your character the tools and faculties to measure such a difference, your dragon has been shifted (5 or 10) feet to the left/right" as needed. The combat went fine, nobody had rules arguments except for 1 misinterpretation of the wingover maneuver.</p><p>1 person in the group had been involved in a large-scale aerial combat in a previous game, and he and 3 other players had ridden mounts before-that was the extent of the group's familiarity of the combat rules past the text in the book.</p><p>Basically, I think it worked because I made it clear to the players from the start that the altered scale of the combat map would call for some adjudications with movement in all directions, and they dealt with it without complaint (on the contrary, from my estimates, the combat turned out to be a smashing success as far as player interest).</p><p></p><p>The instance prior wasn't really a single combat. The wizard of the group decided from an early level (after aquiring a magical weapon that did 1d4 damage for each point of int mod as a ranged attack), that he would expend as many spell slots and magical items as he needed to in order to never touch the ground again. Needless to say the rest of the campaign forced us both to learn the aerial combat rules up, down, and backwards.</p><p></p><p></p><p></p><p>So all in all, the only ways I've found to make aerial combat work is to, in one form or another, make sure everyone knows how the rules work. Whether they know how they work in the book or how they work in your game (if different).</p></blockquote><p></p>
[QUOTE="VoiceOfReason?, post: 1931867, member: 27145"] I've had similar experiences as soon as more than 1 or 2 PC's leave the ground. Rules confusions are the enemy in this case. My past couple experiences DMing multiple flyers in combat went more smoothly. The last incident involved half a dozen PC's riding half a dozen large (old+) metallic dragons racing half a dozen Ogres (special demon type, ogres didn't exist in their traditional sense, they were half giants) riding half a dozen half-demon black and red dragons. Due to the titanic proportions of the combatants, I fudged the combat map and called each square 15 feet and smoothed over any problems this made by saying "the wind at this altitude is unpredictable, had your character the tools and faculties to measure such a difference, your dragon has been shifted (5 or 10) feet to the left/right" as needed. The combat went fine, nobody had rules arguments except for 1 misinterpretation of the wingover maneuver. 1 person in the group had been involved in a large-scale aerial combat in a previous game, and he and 3 other players had ridden mounts before-that was the extent of the group's familiarity of the combat rules past the text in the book. Basically, I think it worked because I made it clear to the players from the start that the altered scale of the combat map would call for some adjudications with movement in all directions, and they dealt with it without complaint (on the contrary, from my estimates, the combat turned out to be a smashing success as far as player interest). The instance prior wasn't really a single combat. The wizard of the group decided from an early level (after aquiring a magical weapon that did 1d4 damage for each point of int mod as a ranged attack), that he would expend as many spell slots and magical items as he needed to in order to never touch the ground again. Needless to say the rest of the campaign forced us both to learn the aerial combat rules up, down, and backwards. So all in all, the only ways I've found to make aerial combat work is to, in one form or another, make sure everyone knows how the rules work. Whether they know how they work in the book or how they work in your game (if different). [/QUOTE]
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