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Your Experiences with Gestalt Characters?
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<blockquote data-quote="jaywolfenstien" data-source="post: 4721528" data-attributes="member: 82973"><p>Personally, I'm never running Gestalt again unless it's a game with one or two players. In my experience, a full party of Gestalt characters yields stupid gameplay. For one, the party functions less as a team and more as 4 individuals rushing in with their own agenda ("Hey, I'm a Fighter/Cleric -- I don't have to hang around the healer anymore! Chaaaarge!"). And for two, since there's an abundance of resources on the character sheet, they're less resourceful and less creative -- they're too busy staring at their array of Fighter feats and Cleric Spells to think outside the box and come up with a crazy plan. </p><p> </p><p>I'd liken the phenomena to if you only have $20 to get you through the end of the week, you'll be more careful how you spend each and every remaining dollar. If you have $2,000 to get you through the end of the week, you're less likely to be economically efficient.</p><p> </p><p>With a small party (1 or 2 players), the lack of backup keeps them cautious, resourceful, and creative so their gamer instincts still stays pretty sharp. Sure, he may be a Fighter-Cleric, but if he fails against the Illithids Mind Blast ... there's no ally handy to drag his stunned tail to safety.</p><p> </p><p>However, let me add that different people play differently. My players let Gestalt atrophy their gaming skills and it locked their mindset into a box; your players might utilize the full potential of both classes and surprise you with brilliantly original ideas.</p></blockquote><p></p>
[QUOTE="jaywolfenstien, post: 4721528, member: 82973"] Personally, I'm never running Gestalt again unless it's a game with one or two players. In my experience, a full party of Gestalt characters yields stupid gameplay. For one, the party functions less as a team and more as 4 individuals rushing in with their own agenda ("Hey, I'm a Fighter/Cleric -- I don't have to hang around the healer anymore! Chaaaarge!"). And for two, since there's an abundance of resources on the character sheet, they're less resourceful and less creative -- they're too busy staring at their array of Fighter feats and Cleric Spells to think outside the box and come up with a crazy plan. I'd liken the phenomena to if you only have $20 to get you through the end of the week, you'll be more careful how you spend each and every remaining dollar. If you have $2,000 to get you through the end of the week, you're less likely to be economically efficient. With a small party (1 or 2 players), the lack of backup keeps them cautious, resourceful, and creative so their gamer instincts still stays pretty sharp. Sure, he may be a Fighter-Cleric, but if he fails against the Illithids Mind Blast ... there's no ally handy to drag his stunned tail to safety. However, let me add that different people play differently. My players let Gestalt atrophy their gaming skills and it locked their mindset into a box; your players might utilize the full potential of both classes and surprise you with brilliantly original ideas. [/QUOTE]
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