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<blockquote data-quote="MoogleEmpMog" data-source="post: 3648166" data-attributes="member: 22882"><p>I'm mostly not going to list ones I saw as a player or GM in this section. On to...</p><p></p><p>As a GM I've used:</p><p></p><p>Courtier (Rokugan)</p><p>An absolute must-have. The ideal party face/skill monkey, and a great class for important but combat-incompetent NPCs. I've used it again and again, always to great effect.</p><p></p><p>Magister (Arcana Evolved)</p><p>A better-designed wizard, basically. Flavorful, great mechanics. Perhaps a bit complex for an NPC, though.</p><p></p><p>Martial Artist (Beyond Monks: The Art of the Fight)</p><p>Monk flurry with barbarian rage and fighter BAB? OMG teh br0kenz!! Actually a balanced class in a glass cannon sense, because its AC is just *horrible* and it has only d8 hp. It's essentially an offense-focused monk class, whereas the PHB version is defense-focused. Great for NPCs, but I would be reluctant to take it for a PC unless the force/action point to avoid death rule were in use.</p><p></p><p>Mystic (Dragonlance Campaign Setting)</p><p>A very weak spontaneous divine caster. Possibly balanced to non-casters, meaning it looks all but unplayable compared to regular casters. Conceptually more appealing than the more core-power-level-like favored soul, though.</p><p></p><p>Shugenja (Oriental Adventures/Rokugan/Complete Divine)</p><p>A good elementalist caster who is considered divine but doesn't play like it. I saw one in play, too, in retrospect. Weaker than core casters, but then, who isn't? Some of the spell list seemed odd; I was disappointed with a fire-typed shugenja's lack of some of the arcane blaster spells, for example.</p><p></p><p>Soulknife (Expanded Psionics Handbook)</p><p>Now that I think about it, I saw one of these in play, too. A neat class, well designed, but very, very narrow.</p><p></p><p>Swashbuckler (Complete Warrior)</p><p>The best three-level class WotC ever produced, definitely better than the racial paragons. It allegedly has a 20-level progression, but this is misleading: its capstone ability, and the last really good one it gets, is at 3rd level.</p><p></p><p>Unfettered (Arcana Evolved)</p><p>Excellent light fighter class. Possibly a bit weak, especially compared to his big buddy the warmain.</p><p></p><p>Warlock (Complete Arcane)</p><p>Deserves special mention as an NPC class. SO much easier to use and create than traditional spellcasters; this one is a godsend even if a PC never takes a level.</p><p></p><p>Warmain (Arcana Evolved)</p><p>Excellent heavy fighter class. Stronger than the core fighter (at least without taking PHB2 feats into account, because that wasn't out at the time I last ran a warmain) but less versatile, it's not exactly locked into the tank role but it certainly fits best there.</p><p></p><p>Witch (Arcana Evolved)</p><p>Rather weak spellcastery-type class, probably better balanced than the core spellcasters and with a lot of flavorful abilities. Not pathetic, but certainly not on par with a wizzie, cleric or pre-polymorph druid, or even the better-balanced AE magister.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3648166, member: 22882"] I'm mostly not going to list ones I saw as a player or GM in this section. On to... As a GM I've used: Courtier (Rokugan) An absolute must-have. The ideal party face/skill monkey, and a great class for important but combat-incompetent NPCs. I've used it again and again, always to great effect. Magister (Arcana Evolved) A better-designed wizard, basically. Flavorful, great mechanics. Perhaps a bit complex for an NPC, though. Martial Artist (Beyond Monks: The Art of the Fight) Monk flurry with barbarian rage and fighter BAB? OMG teh br0kenz!! Actually a balanced class in a glass cannon sense, because its AC is just *horrible* and it has only d8 hp. It's essentially an offense-focused monk class, whereas the PHB version is defense-focused. Great for NPCs, but I would be reluctant to take it for a PC unless the force/action point to avoid death rule were in use. Mystic (Dragonlance Campaign Setting) A very weak spontaneous divine caster. Possibly balanced to non-casters, meaning it looks all but unplayable compared to regular casters. Conceptually more appealing than the more core-power-level-like favored soul, though. Shugenja (Oriental Adventures/Rokugan/Complete Divine) A good elementalist caster who is considered divine but doesn't play like it. I saw one in play, too, in retrospect. Weaker than core casters, but then, who isn't? Some of the spell list seemed odd; I was disappointed with a fire-typed shugenja's lack of some of the arcane blaster spells, for example. Soulknife (Expanded Psionics Handbook) Now that I think about it, I saw one of these in play, too. A neat class, well designed, but very, very narrow. Swashbuckler (Complete Warrior) The best three-level class WotC ever produced, definitely better than the racial paragons. It allegedly has a 20-level progression, but this is misleading: its capstone ability, and the last really good one it gets, is at 3rd level. Unfettered (Arcana Evolved) Excellent light fighter class. Possibly a bit weak, especially compared to his big buddy the warmain. Warlock (Complete Arcane) Deserves special mention as an NPC class. SO much easier to use and create than traditional spellcasters; this one is a godsend even if a PC never takes a level. Warmain (Arcana Evolved) Excellent heavy fighter class. Stronger than the core fighter (at least without taking PHB2 feats into account, because that wasn't out at the time I last ran a warmain) but less versatile, it's not exactly locked into the tank role but it certainly fits best there. Witch (Arcana Evolved) Rather weak spellcastery-type class, probably better balanced than the core spellcasters and with a lot of flavorful abilities. Not pathetic, but certainly not on par with a wizzie, cleric or pre-polymorph druid, or even the better-balanced AE magister. [/QUOTE]
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