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<blockquote data-quote="Grymar" data-source="post: 3648544" data-attributes="member: 41371"><p>I've played:</p><p></p><p>Swashbuckler - the campaign only lasted a single session, but I could already tell he was pretty weak. I love the concept, but the class does nothing to reinforce the image of the role.</p><p></p><p>Scout - I'm playing a Warforged Scout Fighter/Scout in an Eberron game and he's a blast. He consistently does solid damage and the warforged immunities have been the key to keeping him alive. </p><p></p><p>I've DM'ed:</p><p>Warlock - character only lasted one session, but already the player was getting bored with the "I eldritch blast again..." mechanic. I think it is a solid class but you have to have someone who is willing to put effort into it.</p><p></p><p>Knight - Beautiful meat-shield. I'm not a big fan of the taunts, but it is needed for this sort of class to work. It even has some role-playing mechanics that apply through the knight's code.</p><p></p><p>Duskblade - only saw it for a session or two, but it seemed very weak (2nd-3rd level). But that really could have been the player and not the class. I'd like to see this at mid levels with a good player to see how it could really work.</p><p></p><p>Artificer - *sigh* This one has a ton of potential, but it's complexity led it to be a burden on a campaign of mine. The player just went into vapor lock in combat because he had too many options. From the wide variety of wands to Spell Storing Item infusion, he felt like he had the key to winning every fight <em>somewhere</em> if he could just find it. He would, no joke, take 20-40 minutes on some turns pouring through books looking for the right spell to "win" every encounter. I reluctantly asked my players to avoid the class in my next campaign.</p><p></p><p>Psychic Warrior - It is good to see that others have found the class to be effective. The only time I saw it was when someone decided to multiclass in barbarian and psychic warrior and he ended up destroying both. While there were moments here and there, he was just useless 98% of the time.</p></blockquote><p></p>
[QUOTE="Grymar, post: 3648544, member: 41371"] I've played: Swashbuckler - the campaign only lasted a single session, but I could already tell he was pretty weak. I love the concept, but the class does nothing to reinforce the image of the role. Scout - I'm playing a Warforged Scout Fighter/Scout in an Eberron game and he's a blast. He consistently does solid damage and the warforged immunities have been the key to keeping him alive. I've DM'ed: Warlock - character only lasted one session, but already the player was getting bored with the "I eldritch blast again..." mechanic. I think it is a solid class but you have to have someone who is willing to put effort into it. Knight - Beautiful meat-shield. I'm not a big fan of the taunts, but it is needed for this sort of class to work. It even has some role-playing mechanics that apply through the knight's code. Duskblade - only saw it for a session or two, but it seemed very weak (2nd-3rd level). But that really could have been the player and not the class. I'd like to see this at mid levels with a good player to see how it could really work. Artificer - *sigh* This one has a ton of potential, but it's complexity led it to be a burden on a campaign of mine. The player just went into vapor lock in combat because he had too many options. From the wide variety of wands to Spell Storing Item infusion, he felt like he had the key to winning every fight [i]somewhere[/i] if he could just find it. He would, no joke, take 20-40 minutes on some turns pouring through books looking for the right spell to "win" every encounter. I reluctantly asked my players to avoid the class in my next campaign. Psychic Warrior - It is good to see that others have found the class to be effective. The only time I saw it was when someone decided to multiclass in barbarian and psychic warrior and he ended up destroying both. While there were moments here and there, he was just useless 98% of the time. [/QUOTE]
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