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<blockquote data-quote="Voadam" data-source="post: 3648762" data-attributes="member: 2209"><p>As a player I've done:</p><p></p><p>Giant from Arcana Unearthed, fun stuff, I like the culture and getting bigger. Worked well in a greyhawk game for a human cursed while in the womb by a hexblade.</p><p></p><p>Beguiler from PHII, fun social face mage, wierd that they get d6 hd, light armor, and mage armor on their spell list. Really have nothing when facing mind immune foes (vermin, undead, constructs, plants, oozes)</p><p></p><p>Dragonfire Adept from the web excerpt for Dragon Magic, just starting a PC with this but they have a good skill list and I like the mechanics of always available slightly weaker magic. I love the no resource tracking magic.</p><p></p><p>Soulknife from XPH, played a couple of these, I love the class, always available magic sword powers, no resource tracking, woohoo! A little weak for a combat class but multiclasses well with a tank class.</p><p></p><p>Psion from XPH, was fine for the short game I played one in. I like the psionic focus mechanics of psionic feats a lot.</p><p></p><p>Warmain from Arcana Unearthed, out tanks the fighter, went well with giant.</p><p></p><p>Noble from Dragonlance Campaign Setting, went well as a social oriented mercenary who had favors he could call in. I played one who was the bastard kid of nobility and it worked well.</p><p></p><p>Hexblade from Complete Warrior, oozes cool flavor though a little weak mechanically.</p><p></p><p>I really like the variants from Unearthed Arcana and Player's Handbook II, lots of good options that I've enjoyed playing like spontaneous divine spellcasting, ditching ranger animal companion for another power, etc.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3648762, member: 2209"] As a player I've done: Giant from Arcana Unearthed, fun stuff, I like the culture and getting bigger. Worked well in a greyhawk game for a human cursed while in the womb by a hexblade. Beguiler from PHII, fun social face mage, wierd that they get d6 hd, light armor, and mage armor on their spell list. Really have nothing when facing mind immune foes (vermin, undead, constructs, plants, oozes) Dragonfire Adept from the web excerpt for Dragon Magic, just starting a PC with this but they have a good skill list and I like the mechanics of always available slightly weaker magic. I love the no resource tracking magic. Soulknife from XPH, played a couple of these, I love the class, always available magic sword powers, no resource tracking, woohoo! A little weak for a combat class but multiclasses well with a tank class. Psion from XPH, was fine for the short game I played one in. I like the psionic focus mechanics of psionic feats a lot. Warmain from Arcana Unearthed, out tanks the fighter, went well with giant. Noble from Dragonlance Campaign Setting, went well as a social oriented mercenary who had favors he could call in. I played one who was the bastard kid of nobility and it worked well. Hexblade from Complete Warrior, oozes cool flavor though a little weak mechanically. I really like the variants from Unearthed Arcana and Player's Handbook II, lots of good options that I've enjoyed playing like spontaneous divine spellcasting, ditching ranger animal companion for another power, etc. [/QUOTE]
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