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<blockquote data-quote="Storminator" data-source="post: 4761534" data-attributes="member: 305"><p>My PBeM has been going on for just over 9 years now. It's been very, very slow in the past year. That's all my fault.</p><p></p><p>My first bit of advice is to get great players. I invited specific people to my game. The only random person I added was the woman that had read all 200 pages (that's the compiled posts) of the story up to that point. </p><p></p><p>Second, is have the DM do all the rolling. I never wait for a d20. If you read the posts of my game, you can barely see any game mechanics at all. My players describe the cool attacks they make, and I respond in initiative order. Since I take a lot of control of the game mechanics, I make sure to give my players the benefit of the doubt and direct their characters in the most favorable manner.</p><p></p><p>Since my game is via email (and not on a message board), I compile every player's post into my own email as quotes, then add the new stuff in. That keeps everything well organized.</p><p></p><p>Finally, I suggest compiling everything into a word doc as you go. I went back after the fact and compiled the first 5 chapters. Then I got tired of doing that, and the next 7 chapters are still not compiled. Then I realized I could just start writing my posts in word and cut and paste them into the email (duh! only took 5 years to figure that out...) and the rest of the game is put together.</p><p></p><p>Good luck!</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4761534, member: 305"] My PBeM has been going on for just over 9 years now. It's been very, very slow in the past year. That's all my fault. My first bit of advice is to get great players. I invited specific people to my game. The only random person I added was the woman that had read all 200 pages (that's the compiled posts) of the story up to that point. Second, is have the DM do all the rolling. I never wait for a d20. If you read the posts of my game, you can barely see any game mechanics at all. My players describe the cool attacks they make, and I respond in initiative order. Since I take a lot of control of the game mechanics, I make sure to give my players the benefit of the doubt and direct their characters in the most favorable manner. Since my game is via email (and not on a message board), I compile every player's post into my own email as quotes, then add the new stuff in. That keeps everything well organized. Finally, I suggest compiling everything into a word doc as you go. I went back after the fact and compiled the first 5 chapters. Then I got tired of doing that, and the next 7 chapters are still not compiled. Then I realized I could just start writing my posts in word and cut and paste them into the email (duh! only took 5 years to figure that out...) and the rest of the game is put together. Good luck! PS [/QUOTE]
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