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Your experiences with (quasi-)historical settings for D&D
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<blockquote data-quote="Lanefan" data-source="post: 5957024" data-attributes="member: 29398"><p>My current setting uses various aspects of real-world history and culture - or at least waves at it on the way by...but it's a complete mashup where things that were greatly separated in time in our world (Sumerians - Romans - Vikings - Renaissance) all run concurrently.</p><p></p><p>The core land is based on a Xena-like version of classical Greece. To the north are various forms of Celts; further north are the Norse. West of the Celts are Renaissance-type English, always too busy fighting each other to be much threat to anyone else. To the south is a reclusive culture based on an Aztec-Incan mashup; further south are Sumerians. Across the sea are the Romans. Beyond the eastern mountains is a desert with various typical desert cultures. And amongst all these are some Human cultures not directly supported by our history - the pirate kingdom, the evil empire ruled by undead, and so on.</p><p></p><p>And in between all these are the Elves (everywhere), Dwarves, Hobbits; Hobgoblins (all over the desert), Orcs and other monsters (everywhere), etc.</p><p></p><p>As for historical accuracy: can't be bothered, for the most part. For example, my Norse pantheon is nothing at all like the real-world one (various deities are missing, others changed, etc.); but it gets the point across, which in the end is all I really need it to do.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5957024, member: 29398"] My current setting uses various aspects of real-world history and culture - or at least waves at it on the way by...but it's a complete mashup where things that were greatly separated in time in our world (Sumerians - Romans - Vikings - Renaissance) all run concurrently. The core land is based on a Xena-like version of classical Greece. To the north are various forms of Celts; further north are the Norse. West of the Celts are Renaissance-type English, always too busy fighting each other to be much threat to anyone else. To the south is a reclusive culture based on an Aztec-Incan mashup; further south are Sumerians. Across the sea are the Romans. Beyond the eastern mountains is a desert with various typical desert cultures. And amongst all these are some Human cultures not directly supported by our history - the pirate kingdom, the evil empire ruled by undead, and so on. And in between all these are the Elves (everywhere), Dwarves, Hobbits; Hobgoblins (all over the desert), Orcs and other monsters (everywhere), etc. As for historical accuracy: can't be bothered, for the most part. For example, my Norse pantheon is nothing at all like the real-world one (various deities are missing, others changed, etc.); but it gets the point across, which in the end is all I really need it to do. Lanefan [/QUOTE]
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