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<blockquote data-quote="Shiroiken" data-source="post: 7892721" data-attributes="member: 6775477"><p>The two most notable changes I've made are attempts to move players away from the ultra-common great weapon fighting and archery styles. To make sword and board more appealing, I've reduced the action to don/doff a shield to a bonus action (I tried making it an object interaction, but that was way too much). For two weapon fighting, I allow a 1d4 light weapon to be used with any other one handed weapon, allowing things like the stereotypical rapier/dagger combo without the need for a feat (and it reduces the damage dropoff for multi-attack warriors).</p><p></p><p>I've modified this in my game fairly reasonably. Your first interaction is free. You may perform a second interaction as a bonus action. If you desire a third object interaction, then it will require your action. Oh, and the interaction occurs over the full turn, so you can open and close a door as a single interaction.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7892721, member: 6775477"] The two most notable changes I've made are attempts to move players away from the ultra-common great weapon fighting and archery styles. To make sword and board more appealing, I've reduced the action to don/doff a shield to a bonus action (I tried making it an object interaction, but that was way too much). For two weapon fighting, I allow a 1d4 light weapon to be used with any other one handed weapon, allowing things like the stereotypical rapier/dagger combo without the need for a feat (and it reduces the damage dropoff for multi-attack warriors). I've modified this in my game fairly reasonably. Your first interaction is free. You may perform a second interaction as a bonus action. If you desire a third object interaction, then it will require your action. Oh, and the interaction occurs over the full turn, so you can open and close a door as a single interaction. [/QUOTE]
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