Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Favorite 5e Houserule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 7895001" data-attributes="member: 6993955"><p>The base of the system is cribbed form this<a href="https://theangrygm.com/ask-angry-honor/" target="_blank"> Angry GM</a> post. What I'm layering on to is a way to track favors in influence with individuals and factions. This is tied to downtime activities. In the DMG there are some basic rules for finding things and gaining favors as downtime activities, but they're bland and not well-tied to normal encounter level play, </p><p></p><p>What I want is some rules that will tie influence and reputation more directly to actual 3rd pillar play, specifically to give the PCs some handholds to plan 3rd pillar stuff. For example, if the PC knows they call in a favor from NPC x, and they know they have the reputation to to get past the guards in place Y, they have some actual resources with which to make a plan of action. Along the same lines, if the players know they need reputation X with faction Y to gain access to the Duke of Chutney, they have concrete ways to go out and make that happen. It sounds mechanical, but in practice there aren't many moving parts and it's easy to work into table talk without breaking character. I'm also working up some rules for an encounter type in between down time and full encounter to represent smaller jobs (if you think of it in terms of, say, Oceans 11 these are montage scenes). There's a book on DMs Guild that ports some rules from Blades in the Dark to 5e for just this purpose that I'm probably just going to adopt wholesale.</p><p></p><p>The other goal is to decouple skills from stats to an extent, and also make some provisions for non-skill monkey classes that will give them at least a limited ability to bring something to the table in social and non-combat play.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7895001, member: 6993955"] The base of the system is cribbed form this[URL='https://theangrygm.com/ask-angry-honor/'] Angry GM[/URL] post. What I'm layering on to is a way to track favors in influence with individuals and factions. This is tied to downtime activities. In the DMG there are some basic rules for finding things and gaining favors as downtime activities, but they're bland and not well-tied to normal encounter level play, What I want is some rules that will tie influence and reputation more directly to actual 3rd pillar play, specifically to give the PCs some handholds to plan 3rd pillar stuff. For example, if the PC knows they call in a favor from NPC x, and they know they have the reputation to to get past the guards in place Y, they have some actual resources with which to make a plan of action. Along the same lines, if the players know they need reputation X with faction Y to gain access to the Duke of Chutney, they have concrete ways to go out and make that happen. It sounds mechanical, but in practice there aren't many moving parts and it's easy to work into table talk without breaking character. I'm also working up some rules for an encounter type in between down time and full encounter to represent smaller jobs (if you think of it in terms of, say, Oceans 11 these are montage scenes). There's a book on DMs Guild that ports some rules from Blades in the Dark to 5e for just this purpose that I'm probably just going to adopt wholesale. The other goal is to decouple skills from stats to an extent, and also make some provisions for non-skill monkey classes that will give them at least a limited ability to bring something to the table in social and non-combat play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your Favorite 5e Houserule
Top