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<blockquote data-quote="Don Durito" data-source="post: 7895612" data-attributes="member: 6687260"><p>It just makes tracking easier. You don't need to worry about the exact hit points of every individual mook. You just need to know the thresholds at which you will remove one from play.</p><p></p><p>You still have action economy issues. There are a couple of ways you can handle this - you can lower mook damage. (Say to the minimum number of the die roll) or you can limit the number of attacks - so a group of five mooks may make only 3 attacks between them. (But if not attacking can be assumed to take the help action.)</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7895612, member: 6687260"] It just makes tracking easier. You don't need to worry about the exact hit points of every individual mook. You just need to know the thresholds at which you will remove one from play. You still have action economy issues. There are a couple of ways you can handle this - you can lower mook damage. (Say to the minimum number of the die roll) or you can limit the number of attacks - so a group of five mooks may make only 3 attacks between them. (But if not attacking can be assumed to take the help action.) [/QUOTE]
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