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<blockquote data-quote="aco175" data-source="post: 7895911" data-attributes="member: 27385"><p>Another rule I have been using in 5e a lot is not tracking HP as much for low level monsters when having high level PCs. Some of them are one- hit monsters and some are 2-hit monsters. This works well with young players. </p><p></p><p>I also tend to place a red circle on the monster when they have about 1-hit left for HP giving the players some information of the viability of monsters. A left over from 4e bloodied condition, but instead of half HP it is showing near death. An example is having 7th level PCs fighting orcs with 15hp each. A few of the PCs can do 15 each swing and I just pick up the orc mini but a few can only damage the orc for 8-12. I just put a ring on the orc and any damage kills it thinking that any roll the PCs make will do the 3-7 remaining needed. It just speeds up combat when I throw a lot of monsters at the players and I do not want to track 15 orcs for HP.</p></blockquote><p></p>
[QUOTE="aco175, post: 7895911, member: 27385"] Another rule I have been using in 5e a lot is not tracking HP as much for low level monsters when having high level PCs. Some of them are one- hit monsters and some are 2-hit monsters. This works well with young players. I also tend to place a red circle on the monster when they have about 1-hit left for HP giving the players some information of the viability of monsters. A left over from 4e bloodied condition, but instead of half HP it is showing near death. An example is having 7th level PCs fighting orcs with 15hp each. A few of the PCs can do 15 each swing and I just pick up the orc mini but a few can only damage the orc for 8-12. I just put a ring on the orc and any damage kills it thinking that any roll the PCs make will do the 3-7 remaining needed. It just speeds up combat when I throw a lot of monsters at the players and I do not want to track 15 orcs for HP. [/QUOTE]
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