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<blockquote data-quote="overgeeked" data-source="post: 8228610" data-attributes="member: 86653"><p>I’m still working on how I want to do it for 5E, but it’s found in a few OSR games like DCC. In 5E you already have spells that have attacks or saves, so the chance of failure is there. For the rest I’m torn between something like roll under your own spell save DC or make a “spell attack” against a DC modified by spell level. Probably DC10-15 as the base. Not exactly sure on the numbers. When you can cast higher level spells your bonus should be high enough to make it tough but possible. Say 17th-level wizard with +11 (+5 INT and +6 prof) vs a DC15 +9 (9th-level spell) for DC24. Seems about right. Lower level spells become easier as you level while your highest level spells remain “difficult”. Or something like that. Like I said, still noodling. Maybe a bonus or advantage when you cast spells as rituals.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8228610, member: 86653"] I’m still working on how I want to do it for 5E, but it’s found in a few OSR games like DCC. In 5E you already have spells that have attacks or saves, so the chance of failure is there. For the rest I’m torn between something like roll under your own spell save DC or make a “spell attack” against a DC modified by spell level. Probably DC10-15 as the base. Not exactly sure on the numbers. When you can cast higher level spells your bonus should be high enough to make it tough but possible. Say 17th-level wizard with +11 (+5 INT and +6 prof) vs a DC15 +9 (9th-level spell) for DC24. Seems about right. Lower level spells become easier as you level while your highest level spells remain “difficult”. Or something like that. Like I said, still noodling. Maybe a bonus or advantage when you cast spells as rituals. [/QUOTE]
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