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Your Favorite 5E Next Amalgam Rules
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<blockquote data-quote="Li Shenron" data-source="post: 6206979" data-attributes="member: 1465"><p>I've been thinking about this for a while. It could be kind of a plan B if 5e changes a lot before release, and becomes something I don't like anymore. </p><p></p><p>Truth is, I liked many things across packets, some of which remained and some others are gone, but putting them together is not going to work, they are just not compatible.</p><p></p><p>For instance, I liked the first iteration of Fighter Styles. I liked smaller feats. I liked Rogue tricks based on the skill dice. I liked the Wizard when it was fully vancian. I liked subclasses when they were more important (tho their reduction is a problem only for a few classes). Of all these examples, only the fully vancian Wizard could be put back into the game on top of the current packet with minimal adjustment, the others are too much work.</p><p></p><p>But that said, my favourite features are actually still there! The current version of backgrounds is my favourite. I am intrigued by the proficiency rules. Magic items have never been better. Exploration rules are a fantastic addition. Classes are great, and my nitpicks are rather about some specific abilities, but not a big deal.</p><p></p><p>My "perfect amalgam" would actually be just taking the current packet and make some changes that have never actually been there: make a totally different human race, change the ST of half of the spells so that they are more balanced across the 6 scores, remove all the +s from magic weapons, and make all subclasses start at 3rd level. Then it would be basically perfect for me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6206979, member: 1465"] I've been thinking about this for a while. It could be kind of a plan B if 5e changes a lot before release, and becomes something I don't like anymore. Truth is, I liked many things across packets, some of which remained and some others are gone, but putting them together is not going to work, they are just not compatible. For instance, I liked the first iteration of Fighter Styles. I liked smaller feats. I liked Rogue tricks based on the skill dice. I liked the Wizard when it was fully vancian. I liked subclasses when they were more important (tho their reduction is a problem only for a few classes). Of all these examples, only the fully vancian Wizard could be put back into the game on top of the current packet with minimal adjustment, the others are too much work. But that said, my favourite features are actually still there! The current version of backgrounds is my favourite. I am intrigued by the proficiency rules. Magic items have never been better. Exploration rules are a fantastic addition. Classes are great, and my nitpicks are rather about some specific abilities, but not a big deal. My "perfect amalgam" would actually be just taking the current packet and make some changes that have never actually been there: make a totally different human race, change the ST of half of the spells so that they are more balanced across the 6 scores, remove all the +s from magic weapons, and make all subclasses start at 3rd level. Then it would be basically perfect for me! :) [/QUOTE]
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