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Your favorite character advancement scheme
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<blockquote data-quote="Asmor" data-source="post: 5286293" data-attributes="member: 1154"><p>I like this idea a lot, and am using a similar idea in a system I'm working on. In my version, which is d100 based, you need to roll greater than 50+skill level on a straight d100. The reason for the high threshold being that, because of the way the system works, letting people get very large modifiers to skills would be undesirable.</p><p></p><p>Another interesting system was from the Marvel Super Heroes RPG. It used "lines of experience;" basically, after each adventure, you'd write a line describing something your character did. For example, "Fought Mystique underwater" or "Hacked a sentinel." When you got 5 lines of experience, you got more points to spend, and in addition if a previously-written line of experience was applicable to something you were doing you'd get a bonus (e.g. trying to hack into a missile defense system, you could point out your experience hacking sentinels).</p><p></p><p>Also cool because your experience sheet also served as a simple chronicle of your character's adventures.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5286293, member: 1154"] I like this idea a lot, and am using a similar idea in a system I'm working on. In my version, which is d100 based, you need to roll greater than 50+skill level on a straight d100. The reason for the high threshold being that, because of the way the system works, letting people get very large modifiers to skills would be undesirable. Another interesting system was from the Marvel Super Heroes RPG. It used "lines of experience;" basically, after each adventure, you'd write a line describing something your character did. For example, "Fought Mystique underwater" or "Hacked a sentinel." When you got 5 lines of experience, you got more points to spend, and in addition if a previously-written line of experience was applicable to something you were doing you'd get a bonus (e.g. trying to hack into a missile defense system, you could point out your experience hacking sentinels). Also cool because your experience sheet also served as a simple chronicle of your character's adventures. [/QUOTE]
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