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<blockquote data-quote="Jan van Leyden" data-source="post: 5286843" data-attributes="member: 20307"><p>The theoretically "best" system I know of is used by the oldest German RPG named Midgard. Midgard ist class and level base, though it uses a different way of describing a characters capabilities, mostly in form of skills.</p><p></p><p>When engaging in an adventures characters earn XPs in up to three different categories: General XP, Combat XP and Magic XP. A player can spend the XP for increasing stuff or learning new stuff.</p><p></p><p>How much she has to pay for the improvement depends on the current value and the character class. While a Fighter type needs only few XP to increase a weapon skill, the Mage type has to pay more. On the other hand the Fighter type may learn how to cast spells, if the player saves a lot of XP.</p><p></p><p>Not all types of XP can be used for each improvement. General XP can pay for anything, Combat and Magic XP only for related stuff.</p><p></p><p>Part of the payment can also be made in gold, and the player can decide how to weight XP and gold for the payment.</p><p></p><p>A character's level, which sets an upper limit for some values, improves according to the number of XP spent for improvement, not on the values themselves.</p><p></p><p>In theory this is a pretty versatile system with a healthy degree of consistency. In practice it proves to be very cumbersome. The system provides very detailed rules on how to earn XP.</p><p></p><p>Did your PC cast a spell? She gets XP according to the Stamina spent for casting and the type of spell cast.</p><p></p><p>Did your PC fight? He gets XP for the number of rounds spent in combat according to the data given for the exact opponents.</p><p></p><p>Did he use a skill? What skill against what difficulty and in what situation?</p><p></p><p>The Midgard system wants to be a compromise between abstract learning like in D&D and the experience based method of BRP. It works, but requires too much time and effort to be worth the result.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5286843, member: 20307"] The theoretically "best" system I know of is used by the oldest German RPG named Midgard. Midgard ist class and level base, though it uses a different way of describing a characters capabilities, mostly in form of skills. When engaging in an adventures characters earn XPs in up to three different categories: General XP, Combat XP and Magic XP. A player can spend the XP for increasing stuff or learning new stuff. How much she has to pay for the improvement depends on the current value and the character class. While a Fighter type needs only few XP to increase a weapon skill, the Mage type has to pay more. On the other hand the Fighter type may learn how to cast spells, if the player saves a lot of XP. Not all types of XP can be used for each improvement. General XP can pay for anything, Combat and Magic XP only for related stuff. Part of the payment can also be made in gold, and the player can decide how to weight XP and gold for the payment. A character's level, which sets an upper limit for some values, improves according to the number of XP spent for improvement, not on the values themselves. In theory this is a pretty versatile system with a healthy degree of consistency. In practice it proves to be very cumbersome. The system provides very detailed rules on how to earn XP. Did your PC cast a spell? She gets XP according to the Stamina spent for casting and the type of spell cast. Did your PC fight? He gets XP for the number of rounds spent in combat according to the data given for the exact opponents. Did he use a skill? What skill against what difficulty and in what situation? The Midgard system wants to be a compromise between abstract learning like in D&D and the experience based method of BRP. It works, but requires too much time and effort to be worth the result. [/QUOTE]
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