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Your favorite character advancement scheme
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<blockquote data-quote="Jhaelen" data-source="post: 5286896" data-attributes="member: 46713"><p>The systems I like best are Runequest's and Ars Magica's. Both allow advancement by spending time rather than xp. </p><p></p><p>The Runequest system doesn't use xp at all. you just check any skill successfully used, and when you have time to train, you can check to see if you improve any of them. You can also spend more time and try to advance skills without checks.</p><p></p><p>In Ars Magica the advancement rules are quite elaborate. It depends on your activities during a season what you may advance and by how much. There's also ways to improve certain related skills while your doing something else, e.g. when you're reading a book about counterspelling written in Greek you improve your Read (Greek) skill along the way. On the other hand your current reading skill may influence how fast you improve your counterspelling skill.</p><p></p><p>What I love about both systems are the elaborate down-time systems. Time between adventures is never wasted and in fact you never seem to have enough time. Time's a precious resource.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5286896, member: 46713"] The systems I like best are Runequest's and Ars Magica's. Both allow advancement by spending time rather than xp. The Runequest system doesn't use xp at all. you just check any skill successfully used, and when you have time to train, you can check to see if you improve any of them. You can also spend more time and try to advance skills without checks. In Ars Magica the advancement rules are quite elaborate. It depends on your activities during a season what you may advance and by how much. There's also ways to improve certain related skills while your doing something else, e.g. when you're reading a book about counterspelling written in Greek you improve your Read (Greek) skill along the way. On the other hand your current reading skill may influence how fast you improve your counterspelling skill. What I love about both systems are the elaborate down-time systems. Time between adventures is never wasted and in fact you never seem to have enough time. Time's a precious resource. [/QUOTE]
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