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Your Favorite Character... That You Barely/Never Got to Play
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<blockquote data-quote="NaturalZero" data-source="post: 7521273" data-attributes="member: 55705"><p>I just jumped into a new group today and as I was whipping up a character that would work well with the party, I found myself falling back to a build concept I had used at a different table and started thinking nostalgically about all of the characters I've made but barely played. </p><p></p><p>If we go back to 3.5, I had an aberration wildshape druid that wrecked house at 2 separate tables, but only actually saw play in about 10 sessions. The concept of the character was so compelling to me though, that I came up with pages of background (more than any character I've ever played) including powerful NPCs, cultures, and a country to insert into the campaign world. Years later, I still draw pictures of her and daydream about comic book, novel, and movies plots revolving around her hypothetical adventures.</p><p></p><p>Currently, my favorite 5e character is a guy I've played only 2 or 3 times but, like my old aberration druid from 3.5, all of the plots and world-building kept going in my head after I had retired his character sheet. A warforged paladin/fighter who serves Allabar (the far realm planet thing from 4e), he was created by a cult a with a heart made from radioactive meteorite material taken from the Old One himself. His radiant paladin powers represent his mechanical body shifting and opening, allowing radiation to leak out and damage his enemies. The campaign was a high magi-tech setting and the DM allowed me to use Find Steed to summon a clunky, diesel-punk hoverbike with a mechanical stats of a warhorse with the Construct type instead of the spells's normal fey, celestial, or infernal designations. His mission was to travel from planet to planet, planting "beacon stones" in settled areas in order to draw the attention of Allabar and his cult, in a sort of pastiche of Galactus and his harbingers. The concept was metal as <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, the magic items were perfect (The DM gave me a flametongue GS powered by another radioactive far realm meteor fragment), and the whole thing seemed straight out of a 2000 A.D. comic. I miss that guy.</p><p></p><p>I can't be the only one who does this. You play a character a few times, fall in love after the fact, and then think about their ongoing adventures long after the dice have stopped rolling. Who do you still think about after all these years?</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7521273, member: 55705"] I just jumped into a new group today and as I was whipping up a character that would work well with the party, I found myself falling back to a build concept I had used at a different table and started thinking nostalgically about all of the characters I've made but barely played. If we go back to 3.5, I had an aberration wildshape druid that wrecked house at 2 separate tables, but only actually saw play in about 10 sessions. The concept of the character was so compelling to me though, that I came up with pages of background (more than any character I've ever played) including powerful NPCs, cultures, and a country to insert into the campaign world. Years later, I still draw pictures of her and daydream about comic book, novel, and movies plots revolving around her hypothetical adventures. Currently, my favorite 5e character is a guy I've played only 2 or 3 times but, like my old aberration druid from 3.5, all of the plots and world-building kept going in my head after I had retired his character sheet. A warforged paladin/fighter who serves Allabar (the far realm planet thing from 4e), he was created by a cult a with a heart made from radioactive meteorite material taken from the Old One himself. His radiant paladin powers represent his mechanical body shifting and opening, allowing radiation to leak out and damage his enemies. The campaign was a high magi-tech setting and the DM allowed me to use Find Steed to summon a clunky, diesel-punk hoverbike with a mechanical stats of a warhorse with the Construct type instead of the spells's normal fey, celestial, or infernal designations. His mission was to travel from planet to planet, planting "beacon stones" in settled areas in order to draw the attention of Allabar and his cult, in a sort of pastiche of Galactus and his harbingers. The concept was metal as :):):):), the magic items were perfect (The DM gave me a flametongue GS powered by another radioactive far realm meteor fragment), and the whole thing seemed straight out of a 2000 A.D. comic. I miss that guy. I can't be the only one who does this. You play a character a few times, fall in love after the fact, and then think about their ongoing adventures long after the dice have stopped rolling. Who do you still think about after all these years? [/QUOTE]
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