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<blockquote data-quote="toberane" data-source="post: 2208139" data-attributes="member: 4968"><p>Favorite Race/Class: Human Rogue. Actually, I usually go Human Fighter 2/Ranger 1/Rogue X. (I play 3.0 not 3.5, so I take advantage of the frontloading of the Ranger's skills. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) I never really played rogues or thieves before 3rd Ed, but I think 95% of the characters I've played since 3rd Ed came out have had most of their class levels as rogues.</p><p></p><p>And I know this has been pointed out a thousand times or more, but a "rogue" is a scoundrel, thief, or other sneaky character. "Rouge" is something women wear to make their cheeks pink.</p><p></p><p>Class for new characters: All classes have a learning curve. I love rogues, but it took me several months to really learn how to play them well. Fighters seem easy, but there are so many bonus feats that it takes some time for new players to figure out which feats work well together, so even that makes it hard for a new player to jump right into the fighter class.</p><p></p><p>I have often warned new players not to play spellcasters because of the sheer number of spells and magic rules involved, and I have had those same players quickly turn into expert spellcasters with a much better knowledge of the magic rules than I have ever mastered. So I say, play whatever. If they want to learn how to play a class well, they will take the time to read, study, and learn.</p><p></p><p>Fighting style: Two weapon, with lots of dodging and tumbling, particularly as a rogue who wants to tumble into a flanking position, sneak attack, and then tumble away the first chance I get to avoid getting slashed (tumble to avoid attacks of opportunity.) Spring attack also works well with style, particularly with boots of striding and springing, so that you can spring forward your full move rate, attack, then spring back your full move.</p><p></p><p>And when the levels are high enough, throw in a ring of blinking to deprive the enemy of their dex bonus so that I can get a sneak attack with every attack. Sure, there is the occasional miss chance, but with two weapons and a few levels, multiple attacks insure a couple of good hits with sneak attack damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="toberane, post: 2208139, member: 4968"] Favorite Race/Class: Human Rogue. Actually, I usually go Human Fighter 2/Ranger 1/Rogue X. (I play 3.0 not 3.5, so I take advantage of the frontloading of the Ranger's skills. :) ) I never really played rogues or thieves before 3rd Ed, but I think 95% of the characters I've played since 3rd Ed came out have had most of their class levels as rogues. And I know this has been pointed out a thousand times or more, but a "rogue" is a scoundrel, thief, or other sneaky character. "Rouge" is something women wear to make their cheeks pink. Class for new characters: All classes have a learning curve. I love rogues, but it took me several months to really learn how to play them well. Fighters seem easy, but there are so many bonus feats that it takes some time for new players to figure out which feats work well together, so even that makes it hard for a new player to jump right into the fighter class. I have often warned new players not to play spellcasters because of the sheer number of spells and magic rules involved, and I have had those same players quickly turn into expert spellcasters with a much better knowledge of the magic rules than I have ever mastered. So I say, play whatever. If they want to learn how to play a class well, they will take the time to read, study, and learn. Fighting style: Two weapon, with lots of dodging and tumbling, particularly as a rogue who wants to tumble into a flanking position, sneak attack, and then tumble away the first chance I get to avoid getting slashed (tumble to avoid attacks of opportunity.) Spring attack also works well with style, particularly with boots of striding and springing, so that you can spring forward your full move rate, attack, then spring back your full move. And when the levels are high enough, throw in a ring of blinking to deprive the enemy of their dex bonus so that I can get a sneak attack with every attack. Sure, there is the occasional miss chance, but with two weapons and a few levels, multiple attacks insure a couple of good hits with sneak attack damage. :) [/QUOTE]
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