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Your favorite explanations for a sorcerer's magical abilties?
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<blockquote data-quote="Vrylakos" data-source="post: 382630" data-attributes="member: 436"><p>If you click on the link in my sig, and then go to the updates section, you'll find the Sorcerer Domain System. It's a little rules variant for the sorcerer, wherein you choose the source of your magical power, then choose two domains to reflect it. Its sort of like the clerical domains, but the granted powers are in general slightly juicier and more flavorful. Once the bloodline is chosen, the domains force the character to take two spells of each spell level to reflect their lineage.</p><p></p><p>Some of the more interesting 'bloodlines' in the sorcerer domain system (and maybe a couple of new ones that I'll:</p><p></p><p>Leyline born</p><p>Arcane Creation</p><p>Ghost-touched/Ghost-born</p><p>Dhampyri</p><p>Ooze-blooded</p><p>Moonchild (child of werecreatures)</p><p>Eyes of God (Mortal born as a vessel for a divinity)</p><p>Arcanophage (Individual who consumes the organs and flesh of magical beasts to gain their power)</p><p>Devilkin (Born of a union between a devil and a mortal - good for conflicted, brooding characters, like a PC in my game)</p><p>Hag-born</p><p>Chaos-Magnet (An individual tainted by chaos - a good choice for using Wild Spellcraft)</p><p></p><p>I'm also going to revise the system, and include 'Racial Paragon', wherein the sorcerer is a mystical archetype for their race. I also want to go in and standardize the granted powers and check them for balance. The elemental granted powers need a few tweaks. </p><p></p><p>The system is open enough to allow folks to make up their own bloodlines by combining three or more domains that represent the mythic or stat-based resonance of a creature or power source.</p><p></p><p>If nothing else, you can mine the sorcerer domain system for some ideas.</p><p></p><p>VRYLAKOS</p></blockquote><p></p>
[QUOTE="Vrylakos, post: 382630, member: 436"] If you click on the link in my sig, and then go to the updates section, you'll find the Sorcerer Domain System. It's a little rules variant for the sorcerer, wherein you choose the source of your magical power, then choose two domains to reflect it. Its sort of like the clerical domains, but the granted powers are in general slightly juicier and more flavorful. Once the bloodline is chosen, the domains force the character to take two spells of each spell level to reflect their lineage. Some of the more interesting 'bloodlines' in the sorcerer domain system (and maybe a couple of new ones that I'll: Leyline born Arcane Creation Ghost-touched/Ghost-born Dhampyri Ooze-blooded Moonchild (child of werecreatures) Eyes of God (Mortal born as a vessel for a divinity) Arcanophage (Individual who consumes the organs and flesh of magical beasts to gain their power) Devilkin (Born of a union between a devil and a mortal - good for conflicted, brooding characters, like a PC in my game) Hag-born Chaos-Magnet (An individual tainted by chaos - a good choice for using Wild Spellcraft) I'm also going to revise the system, and include 'Racial Paragon', wherein the sorcerer is a mystical archetype for their race. I also want to go in and standardize the granted powers and check them for balance. The elemental granted powers need a few tweaks. The system is open enough to allow folks to make up their own bloodlines by combining three or more domains that represent the mythic or stat-based resonance of a creature or power source. If nothing else, you can mine the sorcerer domain system for some ideas. VRYLAKOS [/QUOTE]
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