Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Your favorite house rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AeroDm" data-source="post: 5847056" data-attributes="member: 13650"><p>Decaying magic items instead of charges. It was not a rule of my own creation, but it entirely changed the way people used magic items (for the better!) and made tracking much easier. The gist is that instead of 50 charges, an item might be a d10. Every time you use a charge, you roll the d10 and if it comes up a 1 then the item decays into a d8. Repeat until d4 and then destruction. It was much more tense and people were willing to use them more often.</p><p></p><p>At some point, I turned it on its head. All of the players were cursed by a demon. The demon grafted itself onto the soul of one player in particular. Anytime he failed a d20 roll by 1, the demon whispered in his mind "Would you like to succeed?" If he said 'yes', he rolled a d10 and saw if his soul decayed. If it decayed, his 'soul' became a d8 and if he failed a d20 roll by up to 2 the demon made the same offer and so on. </p><p></p><p>Within a few sessions he had decayed to a d6 (adding up to +3 to any d20 roll) and just decided to shut it down cold turkey. You'd be amazed how many times you fail what feels like a really critical d20 roll by just a point or two.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5847056, member: 13650"] Decaying magic items instead of charges. It was not a rule of my own creation, but it entirely changed the way people used magic items (for the better!) and made tracking much easier. The gist is that instead of 50 charges, an item might be a d10. Every time you use a charge, you roll the d10 and if it comes up a 1 then the item decays into a d8. Repeat until d4 and then destruction. It was much more tense and people were willing to use them more often. At some point, I turned it on its head. All of the players were cursed by a demon. The demon grafted itself onto the soul of one player in particular. Anytime he failed a d20 roll by 1, the demon whispered in his mind "Would you like to succeed?" If he said 'yes', he rolled a d10 and saw if his soul decayed. If it decayed, his 'soul' became a d8 and if he failed a d20 roll by up to 2 the demon made the same offer and so on. Within a few sessions he had decayed to a d6 (adding up to +3 to any d20 roll) and just decided to shut it down cold turkey. You'd be amazed how many times you fail what feels like a really critical d20 roll by just a point or two. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Your favorite house rules
Top