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<blockquote data-quote="doctorbadwolf" data-source="post: 9018606" data-attributes="member: 6704184"><p>I like that. I do have spells in the system, but they're just uses of magic skills that have been perfected to be efficient and get the most out of the effect, so they have a reliable effect where all failures are mitigated failures (which means you can push by spending AP to partial success) and you have to have certain ranks in the relevant skill or skills to use them. </p><p></p><p>I'm also working on ritual magic. Right now you need a circle, a base element, a catalyst, and an anchor, and it usually involves multiple skill checks (which is rare in the system because dice pool with success ladder doesn't really need multiple checks often). Making magical stuff works basically the same. </p><p></p><p>But the basis is just "I wanna set it on fire, Pyromancy (Combustion)?" </p><p></p><p>"Yep." </p><p></p><p>"Okay I got a 23, Total Success."</p><p></p><p>"Nice. Being an object it can't roll defense so it just burns. Are you trying to control the flames to avoid it spreading?"</p><p></p><p>"Oh snap...um yes. Do I need to roll again?" </p><p></p><p>"No, Total Success can just do that, but if it turns into a bigger fire you might have to make a new check to tamp down the flames and contain them."</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9018606, member: 6704184"] I like that. I do have spells in the system, but they're just uses of magic skills that have been perfected to be efficient and get the most out of the effect, so they have a reliable effect where all failures are mitigated failures (which means you can push by spending AP to partial success) and you have to have certain ranks in the relevant skill or skills to use them. I'm also working on ritual magic. Right now you need a circle, a base element, a catalyst, and an anchor, and it usually involves multiple skill checks (which is rare in the system because dice pool with success ladder doesn't really need multiple checks often). Making magical stuff works basically the same. But the basis is just "I wanna set it on fire, Pyromancy (Combustion)?" "Yep." "Okay I got a 23, Total Success." "Nice. Being an object it can't roll defense so it just burns. Are you trying to control the flames to avoid it spreading?" "Oh snap...um yes. Do I need to roll again?" "No, Total Success can just do that, but if it turns into a bigger fire you might have to make a new check to tamp down the flames and contain them." [/QUOTE]
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