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<blockquote data-quote="Aeolius" data-source="post: 5217663" data-attributes="member: 2072"><p><a href="http://en.wikipedia.org/wiki/Hag_(Dungeons_%26_Dragons)" target="_blank">Hags</a> , of course. With inspirations such as Baba Yaga, Aughra (Dark Crystal), and numerous Disney movies, one could easily get immersed in the lore of the <a href="http://en.wikipedia.org/wiki/Cailleach" target="_blank">Cailleach</a> .</p><p></p><p>I started using hags back in the mid-90s, when a player’s desire to create an alu-demon character made me reexamine the origins of the succubus, and thus the night hag became the “mother of all monsters”. Nigel Findley’s “Ecology of the Greenhag” (Dragon #125) served as my reference point from that point onward, coupled with the Witch NPC class (Dragon #114) and the Dreamer (Dragon #132). </p><p></p><p> I’ve included the same night hag in all of my online games, since that point. </p><p></p><p>Why should dragons get all the fun? What if hags and hag-magics were the source of sorcerers’ powers? What if the Region of Dreams and subsequent nightmares played an integral part in a campaign’s milieu? Amalgamating hag coveys and witches’ covens would provide a source of knowledge, power, and horror. Taking a cue from dragons, one could fill a campaign with half-hags, hag-touched beings, hag-blooded individuals, hag bloodlines, and more.</p></blockquote><p></p>
[QUOTE="Aeolius, post: 5217663, member: 2072"] [URL="http://en.wikipedia.org/wiki/Hag_(Dungeons_%26_Dragons)"]Hags[/URL] , of course. With inspirations such as Baba Yaga, Aughra (Dark Crystal), and numerous Disney movies, one could easily get immersed in the lore of the [URL="http://en.wikipedia.org/wiki/Cailleach"]Cailleach[/URL] . I started using hags back in the mid-90s, when a player’s desire to create an alu-demon character made me reexamine the origins of the succubus, and thus the night hag became the “mother of all monsters”. Nigel Findley’s “Ecology of the Greenhag” (Dragon #125) served as my reference point from that point onward, coupled with the Witch NPC class (Dragon #114) and the Dreamer (Dragon #132). I’ve included the same night hag in all of my online games, since that point. Why should dragons get all the fun? What if hags and hag-magics were the source of sorcerers’ powers? What if the Region of Dreams and subsequent nightmares played an integral part in a campaign’s milieu? Amalgamating hag coveys and witches’ covens would provide a source of knowledge, power, and horror. Taking a cue from dragons, one could fill a campaign with half-hags, hag-touched beings, hag-blooded individuals, hag bloodlines, and more. [/QUOTE]
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