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<blockquote data-quote="Lord Zardoz" data-source="post: 3350036" data-attributes="member: 704"><p>Mine would be a villian I ran called Khubiakt. Khubiakt was a Goblin Sorcerer / Cleric, and a particularly evil one at that. Due to Plot Contrivances of the DM, Khubiakt was not a typical goblin, having figured out a way to torture and destroy the souls of the deceased in the after life. When the players tried to kill him, he was defeated, but he just would not quite die (the gods refusing to let him into the afterlife where he could do even more harm).</p><p></p><p>Anyway, in his 2nd appearance, he wanted vengeance upon the players. When they came upon him, he and a number of goblins were outside a farm house, and had tied the family posts (Mom, Dad + 4 or 5 children, all younger than 10) had piled some debris at their feet. He was in the process of gouging the fathers eyes out and was eating them in front of the rest of his family.</p><p></p><p>I wanted to monologe a bit, but the players were not about to listen to any of it. Their first action was to charge in. They were out numbered, and it was a tactically lousy decision. Their best bet would have been to use ranged combat. The players were determined to save this family.</p><p></p><p>Khubiakt's first action was to command his goblins to lite the family on fire.</p><p></p><p>Two of the goblins were killed but a 3rd picked up the torch and lit the fires. The fight was now a race to defeat the goblins before the entire family died in the fire. The party did win, but only the Mother and two children survived.</p><p></p><p>Of course though, the campaign fell apart a short time later due to work pressures, so I have no idea how far I might have been able to take Khubiakt.</p><p></p><p>Khubiakt was my most successful villian, in that he managed to motivate my players to undertake a recklessly heroic act through some inspired villiany, rather then simple vengeance.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3350036, member: 704"] Mine would be a villian I ran called Khubiakt. Khubiakt was a Goblin Sorcerer / Cleric, and a particularly evil one at that. Due to Plot Contrivances of the DM, Khubiakt was not a typical goblin, having figured out a way to torture and destroy the souls of the deceased in the after life. When the players tried to kill him, he was defeated, but he just would not quite die (the gods refusing to let him into the afterlife where he could do even more harm). Anyway, in his 2nd appearance, he wanted vengeance upon the players. When they came upon him, he and a number of goblins were outside a farm house, and had tied the family posts (Mom, Dad + 4 or 5 children, all younger than 10) had piled some debris at their feet. He was in the process of gouging the fathers eyes out and was eating them in front of the rest of his family. I wanted to monologe a bit, but the players were not about to listen to any of it. Their first action was to charge in. They were out numbered, and it was a tactically lousy decision. Their best bet would have been to use ranged combat. The players were determined to save this family. Khubiakt's first action was to command his goblins to lite the family on fire. Two of the goblins were killed but a 3rd picked up the torch and lit the fires. The fight was now a race to defeat the goblins before the entire family died in the fire. The party did win, but only the Mother and two children survived. Of course though, the campaign fell apart a short time later due to work pressures, so I have no idea how far I might have been able to take Khubiakt. Khubiakt was my most successful villian, in that he managed to motivate my players to undertake a recklessly heroic act through some inspired villiany, rather then simple vengeance. END COMMUNICATION [/QUOTE]
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