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Your favorite NPC ever.
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<blockquote data-quote="Doghead Thirteen" data-source="post: 3351422" data-attributes="member: 49966"><p>Heh, that'd be the inimitable Comrade Mhaseem... ex-KGB Russian mafia boss from the near-future campaign run by my brother... the guy was always played in an excrutiatingly cheesy Russki accent. Oh boy the number of stereotypes and cheesy references trotted out... He had an odd history as an NPC; he started off in sincerely different form as a PC in a campaign I ran back in 2002-2004, longest -running campaign we've managed, to the point we've still got the character sheets and intend to restart it some time.</p><p>The original Mhaseem was a barbarian loon in a cyberpunk version of Tokyo who somehow managed to get half the city's street gangs banded together, and he used to drink vodka by the pint. The latest incarnation (the NPC) has the same weird way of getting people to muck in together, and he doesn't just drink vodka by the pint - he gets everyone else to join in.</p><p>Heh, fun times.</p><p></p><p>Then there was the most memorable bad guy... Ethan Hollister. My brother still gets this murderous gleam in his eyes if you mention the name Ethan Hollister. He was German, former special forces, a psychopath and a sociopath. He regarded everyone around him as either a tool to be used or an obstruction to be ignored or killed. He got his hands on the designs for a mech-style superweapon, and decided to make an AI-controlled version for sale to the highest bidder.</p><p>Where was the easiest source of cheap AI's he could see?</p><p></p><p>The escaped self-aware sex dolls the players were trying to protect...</p><p></p><p>It led to some of the most heartfelt roleplaying I have ever seen, and the only time I have ever seen a player genuinely celebrate an NPC's death.</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3351422, member: 49966"] Heh, that'd be the inimitable Comrade Mhaseem... ex-KGB Russian mafia boss from the near-future campaign run by my brother... the guy was always played in an excrutiatingly cheesy Russki accent. Oh boy the number of stereotypes and cheesy references trotted out... He had an odd history as an NPC; he started off in sincerely different form as a PC in a campaign I ran back in 2002-2004, longest -running campaign we've managed, to the point we've still got the character sheets and intend to restart it some time. The original Mhaseem was a barbarian loon in a cyberpunk version of Tokyo who somehow managed to get half the city's street gangs banded together, and he used to drink vodka by the pint. The latest incarnation (the NPC) has the same weird way of getting people to muck in together, and he doesn't just drink vodka by the pint - he gets everyone else to join in. Heh, fun times. Then there was the most memorable bad guy... Ethan Hollister. My brother still gets this murderous gleam in his eyes if you mention the name Ethan Hollister. He was German, former special forces, a psychopath and a sociopath. He regarded everyone around him as either a tool to be used or an obstruction to be ignored or killed. He got his hands on the designs for a mech-style superweapon, and decided to make an AI-controlled version for sale to the highest bidder. Where was the easiest source of cheap AI's he could see? The escaped self-aware sex dolls the players were trying to protect... It led to some of the most heartfelt roleplaying I have ever seen, and the only time I have ever seen a player genuinely celebrate an NPC's death. [/QUOTE]
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