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<blockquote data-quote="AFGNCAAP" data-source="post: 1756617" data-attributes="member: 871"><p>Never played this (though I'm interested in getting a copy, just out of curiosity, when I can afford to get one).</p><p></p><p></p><p>The Shady Dragon Inn. Used that floor plan for various inns (despite which edition I played). Also liked seeing the D&D toy characters statted up, too. A close 2nd would Quest for the Heartstone (mainly for D&D figs stats as well).</p><p></p><p></p><p>Easy--Unearthed Arcana. Didn't care for the disproportionate power levels of the classes (I did use the modified versions of the classes provided in <em>Dragon</em>, back in the day); but I did like having the barbarian as a core class.</p><p></p><p>A close 2nd for this is the 1st ed. Lankhmar supplement.</p><p></p><p></p><p>Another easy one--Skills & Powers. Liked the idea of picking & choosing some class abilities (it's 1 of the things I like about the generic classes from 3.5's UA); liked the same option for the races as well (allowed for players to build a half-drow/half-aquatic elf if that's what they wanted to play; also gave humans a bit something more that just unlimited advancement).</p><p></p><p>A close 2nd for this is the 2nd ed. Lankhmar supplement. Would be 1st, but the Skills & Powers options allowed me to really customize the classes & races so that they fit better in the setting.</p><p></p><p></p><p></p><p>For the most part, one of the things that I liked about 2nd ed. AD&D's Skills & Powers is being able to play with the class abilities, allowing a player to build/design their PC a bit closer to their concept. It's one of the things that I like about the generic classes in 3.5's Unearthed Arcana (which makes it my favorite supplement for the current incarnation of D&D). Right now, I'm using the generic classes for my 3.5 Lankhmar game, but I'm really tempted to use them for my main D&D game as well (or at least for something with a bit higher magic level than Lankhmar).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1756617, member: 871"] Never played this (though I'm interested in getting a copy, just out of curiosity, when I can afford to get one). The Shady Dragon Inn. Used that floor plan for various inns (despite which edition I played). Also liked seeing the D&D toy characters statted up, too. A close 2nd would Quest for the Heartstone (mainly for D&D figs stats as well). Easy--Unearthed Arcana. Didn't care for the disproportionate power levels of the classes (I did use the modified versions of the classes provided in [I]Dragon[/I], back in the day); but I did like having the barbarian as a core class. A close 2nd for this is the 1st ed. Lankhmar supplement. Another easy one--Skills & Powers. Liked the idea of picking & choosing some class abilities (it's 1 of the things I like about the generic classes from 3.5's UA); liked the same option for the races as well (allowed for players to build a half-drow/half-aquatic elf if that's what they wanted to play; also gave humans a bit something more that just unlimited advancement). A close 2nd for this is the 2nd ed. Lankhmar supplement. Would be 1st, but the Skills & Powers options allowed me to really customize the classes & races so that they fit better in the setting. For the most part, one of the things that I liked about 2nd ed. AD&D's Skills & Powers is being able to play with the class abilities, allowing a player to build/design their PC a bit closer to their concept. It's one of the things that I like about the generic classes in 3.5's Unearthed Arcana (which makes it my favorite supplement for the current incarnation of D&D). Right now, I'm using the generic classes for my 3.5 Lankhmar game, but I'm really tempted to use them for my main D&D game as well (or at least for something with a bit higher magic level than Lankhmar). [/QUOTE]
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