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Your Favorite RPG Supplement, for any Game, Period
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<blockquote data-quote="Garnfellow" data-source="post: 2940428" data-attributes="member: 1223"><p>Delta Green: Countdown would be my all-time favorite, but here would be my short list of great (non-d20) supplements</p><p></p><ul> <li data-xf-list-type="ul">Atlas Games, <em>Heirs to Merlin: The Stonehenge Tribunal</em> (1999). Fantastic sourcebook on medieval Britain. Ostensibly for Ars Magica, but contains no stats and would be great for any game.</li> <li data-xf-list-type="ul">Atlas Games, <em>Mysteries, The</em> (2000). Great Ars Magica supplement on alternative magical traditions. Much of this was recycled for the Occult Lore d20 book.</li> <li data-xf-list-type="ul">Chaosium, <em>Cults of Prax</em> (1981). Classic.</li> <li data-xf-list-type="ul">Judges Guild, <em>Treasury of Archaic Names</em> (1979). I’ve found this to be an incredibly useful resource, and provided the names of many an NPC in my games. I’m not sure I’ve ever read anyone else get very excited about it, though.</li> <li data-xf-list-type="ul">Pagan Publishing, <em>Delta Green: Countdown</em> (1999). Mind-blowing contemporary horror.</li> <li data-xf-list-type="ul">Steve Jackson Games, <em>Robin’s Laws of Good Game Mastering</em> (2002). Should be required reading for all GMs, DMs, referees, and so on. Much of the content was recycled for the DMG II, but I much prefer the original.</li> <li data-xf-list-type="ul">Steve Jackson Games, <em>Suppressed Transmission</em> (2000). Modern conspiracy and alternate history doesn’t get better than Ken Hite.</li> <li data-xf-list-type="ul">TSR, <em>Complete Book of Necromancers, The</em> (1995). Great second edition resource that I still tap for my 3e games. A perfect mix of fluff and crunch.</li> <li data-xf-list-type="ul">TSR, <em>Drow of the Underdark</em> (1991). Maybe the last great gaming work done by Ed Greenwood? Forget the silly Elminister framing device, and don’t worry that drow were completely overdone after this book came out. An exciting take on the drow that is very respectful to the original Gygax vision.</li> <li data-xf-list-type="ul">White Wolf, <em>House of Tremere</em> (2000): A utterly fantastic mini-campaign by Robin Laws for Vampire: Dark Ages. This book has got just about everything one could ever want in a kick-ass fantasy setting: wizards, demons, vampires, ancient gods, dark secrets. Really should be converted to both Ars Magica and d20.</li> </ul></blockquote><p></p>
[QUOTE="Garnfellow, post: 2940428, member: 1223"] Delta Green: Countdown would be my all-time favorite, but here would be my short list of great (non-d20) supplements [list] [*]Atlas Games, [i]Heirs to Merlin: The Stonehenge Tribunal[/i] (1999). Fantastic sourcebook on medieval Britain. Ostensibly for Ars Magica, but contains no stats and would be great for any game. [*]Atlas Games, [i]Mysteries, The[/i] (2000). Great Ars Magica supplement on alternative magical traditions. Much of this was recycled for the Occult Lore d20 book. [*]Chaosium, [i]Cults of Prax[/i] (1981). Classic. [*]Judges Guild, [i]Treasury of Archaic Names[/i] (1979). I’ve found this to be an incredibly useful resource, and provided the names of many an NPC in my games. I’m not sure I’ve ever read anyone else get very excited about it, though. [*]Pagan Publishing, [i]Delta Green: Countdown[/i] (1999). Mind-blowing contemporary horror. [*]Steve Jackson Games, [i]Robin’s Laws of Good Game Mastering[/i] (2002). Should be required reading for all GMs, DMs, referees, and so on. Much of the content was recycled for the DMG II, but I much prefer the original. [*]Steve Jackson Games, [i]Suppressed Transmission[/i] (2000). Modern conspiracy and alternate history doesn’t get better than Ken Hite. [*]TSR, [i]Complete Book of Necromancers, The[/i] (1995). Great second edition resource that I still tap for my 3e games. A perfect mix of fluff and crunch. [*]TSR, [i]Drow of the Underdark[/i] (1991). Maybe the last great gaming work done by Ed Greenwood? Forget the silly Elminister framing device, and don’t worry that drow were completely overdone after this book came out. An exciting take on the drow that is very respectful to the original Gygax vision. [*]White Wolf, [i]House of Tremere[/i] (2000): A utterly fantastic mini-campaign by Robin Laws for Vampire: Dark Ages. This book has got just about everything one could ever want in a kick-ass fantasy setting: wizards, demons, vampires, ancient gods, dark secrets. Really should be converted to both Ars Magica and d20. [/list] [/QUOTE]
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