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Your favorite setting and two favorite PCs
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<blockquote data-quote="Stormborn" data-source="post: 3498832" data-attributes="member: 14041"><p>Our group tends to play lots of short campaigns and thus we have lots of PCs in lots of different world (both homebrew and otherwise) and while in several cases we have moved on from the campaigns and are unlikely to go back I occasionally hear (and occasionally utter) laments that we miss this character or that one. So taking a page from the <a href="http://en.wikipedia.org/wiki/Exiles_%28Marvel_Comics%29" target="_blank">Exiles comic</a>, I have hit on yet another great-campaign-idea-that-we-will-never-get-aroudn-to-playing:</p><p></p><p>Each player chooses two favorite PCs (or if the player is usually a GM two favorite PC appropriate NPCs) and recreates them as 8th level characters; either using the actual character sheets or reconstructions as best as possible. Using materials not availble at the time the game was played is acceptable, and even characters from other games that might not be fully compatible with the core rules are allowed, the idea is to recreate the experiance of playing the character as best as possible even if exact mechanical recereation is impossible. If, in the opinion of the GM/other players the new PC is too unlike the original it will not be allowed. </p><p></p><p>PCs have been sucked from their own Material Planes with the histories they remember up to 8th level and transported to Sigil. There a mysterious benefactor explains to them that they have been chosen because, unbeknownst to them, they have been touched by a powerful transplanar being. This being is also disrupting the Material Planes for reasons that are as of yet unclear. The team's mission is to go to various Material and other Planes to make small corrections, typically to kill certain beings or destroy certain objects. If they fail their own realties will deteriorate, resulting in nightmarish scenarios (alternate versions of already played adventures whenever possible if the PCs had been succesful); however, if they succeed their own realities will be restored and they will be allowed to go home (with the incentive of alternate versions of already played adventures if the PCs had failed originally).</p><p></p><p>Players choose 2 PCs, one to serve as backup and instant replacement if the main PC dies, and one favorite setting, preferablly a specific location.</p><p></p><p>So, just for fun, my question is: Of all the games you have played what are your two favorite PCs (or NPCs as above) that you would like to play again and what is your favorite setting?</p><p></p><p>My answers:</p><p></p><p>Fideous ap Gareth, Sentinel of the Wall: One of the last of a dying and somewhat reviled order of Paladins. Fideous was scruffy and unkempt and had traded Kn(nobility) for Survival and a mount for a Celestial Hound. The Law he was bound to was that of his Order and only his Order, but he was Good to a fault. A Paladin is the mold of a gritty Western hero. He was seeking the death of the great black dragon that had destroyed the capitol city of his order's ancient home land and turned the surounding lands into a vast swamp known as the Despair. When last we played he had recently recovered his father's sword, a family heriloom, but was seeking to remove its curse. He and his companions were traveling deep into the swamp to destroy the dragon's allies.</p><p></p><p>Will Corbie: He was a recurring Rogue NPC that had been the apprentice of a spymaster patron of the PCs. The spymaster was killed and transformed into a lich like pawn of the one of the many villains that were hounding the PCs. During the course of the adventures Will's soul got trapped in a mechanical body and was only restored when the PC that loved him used a wish granted by a grateful goddess to restore him to life. Will was charming and acrobatic, cast in the mold of Dick Grayson, but because he was an NPC in a game I was running I never let him show what he could really do. </p><p></p><p>Setting: Sharn, Eberron - no doubt about it.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3498832, member: 14041"] Our group tends to play lots of short campaigns and thus we have lots of PCs in lots of different world (both homebrew and otherwise) and while in several cases we have moved on from the campaigns and are unlikely to go back I occasionally hear (and occasionally utter) laments that we miss this character or that one. So taking a page from the [URL=http://en.wikipedia.org/wiki/Exiles_%28Marvel_Comics%29]Exiles comic[/URL], I have hit on yet another great-campaign-idea-that-we-will-never-get-aroudn-to-playing: Each player chooses two favorite PCs (or if the player is usually a GM two favorite PC appropriate NPCs) and recreates them as 8th level characters; either using the actual character sheets or reconstructions as best as possible. Using materials not availble at the time the game was played is acceptable, and even characters from other games that might not be fully compatible with the core rules are allowed, the idea is to recreate the experiance of playing the character as best as possible even if exact mechanical recereation is impossible. If, in the opinion of the GM/other players the new PC is too unlike the original it will not be allowed. PCs have been sucked from their own Material Planes with the histories they remember up to 8th level and transported to Sigil. There a mysterious benefactor explains to them that they have been chosen because, unbeknownst to them, they have been touched by a powerful transplanar being. This being is also disrupting the Material Planes for reasons that are as of yet unclear. The team's mission is to go to various Material and other Planes to make small corrections, typically to kill certain beings or destroy certain objects. If they fail their own realties will deteriorate, resulting in nightmarish scenarios (alternate versions of already played adventures whenever possible if the PCs had been succesful); however, if they succeed their own realities will be restored and they will be allowed to go home (with the incentive of alternate versions of already played adventures if the PCs had failed originally). Players choose 2 PCs, one to serve as backup and instant replacement if the main PC dies, and one favorite setting, preferablly a specific location. So, just for fun, my question is: Of all the games you have played what are your two favorite PCs (or NPCs as above) that you would like to play again and what is your favorite setting? My answers: Fideous ap Gareth, Sentinel of the Wall: One of the last of a dying and somewhat reviled order of Paladins. Fideous was scruffy and unkempt and had traded Kn(nobility) for Survival and a mount for a Celestial Hound. The Law he was bound to was that of his Order and only his Order, but he was Good to a fault. A Paladin is the mold of a gritty Western hero. He was seeking the death of the great black dragon that had destroyed the capitol city of his order's ancient home land and turned the surounding lands into a vast swamp known as the Despair. When last we played he had recently recovered his father's sword, a family heriloom, but was seeking to remove its curse. He and his companions were traveling deep into the swamp to destroy the dragon's allies. Will Corbie: He was a recurring Rogue NPC that had been the apprentice of a spymaster patron of the PCs. The spymaster was killed and transformed into a lich like pawn of the one of the many villains that were hounding the PCs. During the course of the adventures Will's soul got trapped in a mechanical body and was only restored when the PC that loved him used a wish granted by a grateful goddess to restore him to life. Will was charming and acrobatic, cast in the mold of Dick Grayson, but because he was an NPC in a game I was running I never let him show what he could really do. Setting: Sharn, Eberron - no doubt about it. [/QUOTE]
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