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General Tabletop Discussion
*TTRPGs General
Your Favorite Spells And Their Creative Uses
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<blockquote data-quote="steeldragons" data-source="post: 5586046" data-attributes="member: 92511"><p>Back in the day, I had a DM who was rather flexible when it came to spell descriptions. Preferring us to get creative and using more "cool" visuals than was sometimes portrayed in the actual description.</p><p></p><p>For example, remember the Jeff Dee picture on White Plume Mountain? The m-u is casting, what we all presumed to be, a "shield" spell to block the spikes of a manticore. It is (as was commonly seen in cartoons or comics) a visible circular barrier of, in this case, blue light.</p><p></p><p>If you'll remember, the shield spell in the original PH was simply an invisible barrier that stopped non-magical projectiles (and canceled out a magic missle spell IIRC.) But the "blue shield" coming out of the mage's hand was so much COOLER!</p><p></p><p>So, for us young teen comic/cartoon fans, that was what a shield spell looked like. Spells more often had visual effects than not.</p><p></p><p>The one I recall best (and recall using the most) was Dimension Door.</p><p></p><p>In this game, it was not the instantaneous "ping" or "bamf" that took you from one place to another, but an actual visible round (or oval) doorway of light (or a swirling vortex, or whatever) that appeared and you could move through.</p><p></p><p>Now, you could just use it on/next to yourself and thus, effectively, jump from one place to another instantaneously. But it wasn't the only use.</p><p></p><p>My particular favorite (or at least the dusty memory that I still have) was casting it in the air, above the party, in front of an incoming giant-thrown boulder. Naturally, the "out" door was positioned for the boulder to hurtle back at the giants.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> heh heh. Yeah. That was a good one.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5586046, member: 92511"] Back in the day, I had a DM who was rather flexible when it came to spell descriptions. Preferring us to get creative and using more "cool" visuals than was sometimes portrayed in the actual description. For example, remember the Jeff Dee picture on White Plume Mountain? The m-u is casting, what we all presumed to be, a "shield" spell to block the spikes of a manticore. It is (as was commonly seen in cartoons or comics) a visible circular barrier of, in this case, blue light. If you'll remember, the shield spell in the original PH was simply an invisible barrier that stopped non-magical projectiles (and canceled out a magic missle spell IIRC.) But the "blue shield" coming out of the mage's hand was so much COOLER! So, for us young teen comic/cartoon fans, that was what a shield spell looked like. Spells more often had visual effects than not. The one I recall best (and recall using the most) was Dimension Door. In this game, it was not the instantaneous "ping" or "bamf" that took you from one place to another, but an actual visible round (or oval) doorway of light (or a swirling vortex, or whatever) that appeared and you could move through. Now, you could just use it on/next to yourself and thus, effectively, jump from one place to another instantaneously. But it wasn't the only use. My particular favorite (or at least the dusty memory that I still have) was casting it in the air, above the party, in front of an incoming giant-thrown boulder. Naturally, the "out" door was positioned for the boulder to hurtle back at the giants. :D heh heh. Yeah. That was a good one. --SD [/QUOTE]
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