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Your favorite things about editions that aren't your favorite.
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<blockquote data-quote="wingsandsword" data-source="post: 7971227" data-attributes="member: 14159"><p>We've all got a favorite edition. We've all got editions that aren't our favorites.</p><p></p><p>However, from the editions that weren't my favorite, I can still point out things that I liked from those editions. Concepts, styles, ways books were written. . .something. . .in each edition that were good.</p><p></p><p>What were your favorite things about your less-favorite editions?</p><p></p><p>For me?</p><p></p><p><strong>2nd Edition:</strong> Absolutely wonderful setting materials. A bounty of lore, with so many settings and so deeply rendered. While you might need to update the rules aspects for later editions, there was enough raw setting material released in the 2e era for a lifetime of adventures.</p><p></p><p><strong>4th Edition: </strong>Primordials. Normal D&D lore has deities requiring worship to have their powers and stay alive. This does create the "chicken and egg" problem of where the first deities came from, if they need worship to live. There's also the matter of certain deities in D&D lore that already were shown as not caring at all for or about their worshipers yet being immensely powerful anyway (Akadi, Grumbar, Kossuth and Ishtishia, the 4 elemental gods in Forgotten Realms, for example). The idea that there's another class of divine being that isn't reliant on worship explains this issue. Also, having some beings of a divine power level that aren't tied to worship opens the way for immensely powerful beings (or monsters, since they retconned some of the Elder Eternal Evils of FR into being Primordials) that don't have huge churches or cults.</p><p></p><p><strong>5th Edition: </strong> I appreciated how they put a variety of pantheons as options in the Player's Handbook, not just one pantheon from one setting, but the core elements of the Forgotten Realms, Greyhawk, and Dragonlance pantheons, plus a few historic/mythological ones from real life that have been popular for use in D&D as well. The basics of the cosmology, and an appendix with animals and basic monsters was great. I know it was mainly meant for player reference since they were things that could be summoned or created by PC's, but it also means that it's easier for a DM to run a quick pick-up game from just the PHB, since there are stats for some things you might find in a low-level pick-up adventure like wilderness animals and skeletons in just the PHB.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 7971227, member: 14159"] We've all got a favorite edition. We've all got editions that aren't our favorites. However, from the editions that weren't my favorite, I can still point out things that I liked from those editions. Concepts, styles, ways books were written. . .something. . .in each edition that were good. What were your favorite things about your less-favorite editions? For me? [B]2nd Edition:[/B] Absolutely wonderful setting materials. A bounty of lore, with so many settings and so deeply rendered. While you might need to update the rules aspects for later editions, there was enough raw setting material released in the 2e era for a lifetime of adventures. [B]4th Edition: [/B]Primordials. Normal D&D lore has deities requiring worship to have their powers and stay alive. This does create the "chicken and egg" problem of where the first deities came from, if they need worship to live. There's also the matter of certain deities in D&D lore that already were shown as not caring at all for or about their worshipers yet being immensely powerful anyway (Akadi, Grumbar, Kossuth and Ishtishia, the 4 elemental gods in Forgotten Realms, for example). The idea that there's another class of divine being that isn't reliant on worship explains this issue. Also, having some beings of a divine power level that aren't tied to worship opens the way for immensely powerful beings (or monsters, since they retconned some of the Elder Eternal Evils of FR into being Primordials) that don't have huge churches or cults. [B]5th Edition: [/B] I appreciated how they put a variety of pantheons as options in the Player's Handbook, not just one pantheon from one setting, but the core elements of the Forgotten Realms, Greyhawk, and Dragonlance pantheons, plus a few historic/mythological ones from real life that have been popular for use in D&D as well. The basics of the cosmology, and an appendix with animals and basic monsters was great. I know it was mainly meant for player reference since they were things that could be summoned or created by PC's, but it also means that it's easier for a DM to run a quick pick-up game from just the PHB, since there are stats for some things you might find in a low-level pick-up adventure like wilderness animals and skeletons in just the PHB. [/QUOTE]
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