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Your favorite things about editions that aren't your favorite.
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<blockquote data-quote="teitan" data-source="post: 7971920" data-attributes="member: 3457"><p>OD&D: simplicity when you understand the rules, easy to make the game what you want without breaking the system.</p><p></p><p>OD&D plus supplements: a simpler advanced DND without all the side rules that seemed made up on the spot and contradictory.</p><p></p><p>AD&D 1e: lore master. The real foundation of D&D lore starts here. The system also is simple and easy to house rule as can be seen by contradictory rules that don’t break the system. Erol Otus.</p><p></p><p>AD&D 2e: more lore. 2e is where the lore became the point with Planescape and the Forgotten Realms leading point in crafting what was what in D&D fiction. The novels became a central focus and they greatly expanded D&D away from pale imitations of Tolkien or Leiber. Art. Oh the art. Easley, Elmore, Diterlizzi (my favorite at the time), Brom, Parkinson.</p><p></p><p>D&D3e: took the foundations of the previous editions and made it easy to explain and teach. I was not a fan of 2e Realms but 3e made me fall in love with the Realms. Ghostwalk. Orcus and the demon lords becoming prominent.</p><p></p><p>3.5: Warlock. Shadar Kai. The Book of Vile Darkness. Vecna as god. Return to the dungeon and embracing D&D as a genre instead of trying to force it into a generic fantasy tool kit.</p><p></p><p>4e: the lore was excellent. Essentials is a cool version. Ummm... yeah the Lore.</p><p></p><p><em>I’m a bit harsh on 3.x era artists here so I’m gonna jump out and say I love Wayne Reynolds, Sam Wood, and a handful of others. It was certainly a lot better than late 2e, post revision art. And Reynolds is just amazing in general While defining the dungeonpunk aesthetic. The primary issue was that going from 3e to 4e the artists seem to be trying to mimic a house style that Paizo pulled off a lot better With WAR as their foundation. </em></p><p></p><p>5e: making D&D as simple as 1 or 2e with the best elements of 3&4e. The adventure supplements are amazing. The Artwork returns to a more classic style of art, dropping some of the dungeonpunk/numetal aesthetics of 3&4e. A return to character over build though some still try to game The game.</p><p></p><p>Basic: easy pick up game.</p></blockquote><p></p>
[QUOTE="teitan, post: 7971920, member: 3457"] OD&D: simplicity when you understand the rules, easy to make the game what you want without breaking the system. OD&D plus supplements: a simpler advanced DND without all the side rules that seemed made up on the spot and contradictory. AD&D 1e: lore master. The real foundation of D&D lore starts here. The system also is simple and easy to house rule as can be seen by contradictory rules that don’t break the system. Erol Otus. AD&D 2e: more lore. 2e is where the lore became the point with Planescape and the Forgotten Realms leading point in crafting what was what in D&D fiction. The novels became a central focus and they greatly expanded D&D away from pale imitations of Tolkien or Leiber. Art. Oh the art. Easley, Elmore, Diterlizzi (my favorite at the time), Brom, Parkinson. D&D3e: took the foundations of the previous editions and made it easy to explain and teach. I was not a fan of 2e Realms but 3e made me fall in love with the Realms. Ghostwalk. Orcus and the demon lords becoming prominent. 3.5: Warlock. Shadar Kai. The Book of Vile Darkness. Vecna as god. Return to the dungeon and embracing D&D as a genre instead of trying to force it into a generic fantasy tool kit. 4e: the lore was excellent. Essentials is a cool version. Ummm... yeah the Lore. [I]I’m a bit harsh on 3.x era artists here so I’m gonna jump out and say I love Wayne Reynolds, Sam Wood, and a handful of others. It was certainly a lot better than late 2e, post revision art. And Reynolds is just amazing in general While defining the dungeonpunk aesthetic. The primary issue was that going from 3e to 4e the artists seem to be trying to mimic a house style that Paizo pulled off a lot better With WAR as their foundation. [/I] 5e: making D&D as simple as 1 or 2e with the best elements of 3&4e. The adventure supplements are amazing. The Artwork returns to a more classic style of art, dropping some of the dungeonpunk/numetal aesthetics of 3&4e. A return to character over build though some still try to game The game. Basic: easy pick up game. [/QUOTE]
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