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Your favorite things about editions that aren't your favorite.
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<blockquote data-quote="Mark Hope" data-source="post: 7974535" data-attributes="member: 27051"><p>My favourite edition is 2e, with B/X jostling for joint first. But I gotta choose one, so 2e.</p><p></p><p>B/X: The purest essence of D&D, distilled into very few pages. This is the platonic true form of the game for me, against which all others are measured. BECMI is a very nice expansion on its core concepts and the RC is a work of genius.</p><p></p><p>1e: So many amazing adventures and a badass feel to it that no other edition has. The 1e DMG is an endless font of inspiration.</p><p></p><p>3e: Fantastic customisation options, mechanics for whatever you can imagine, rules you can steal and hack and import into your edition of choice and some freaking amazing dragon art. Lockwood's dragon's are the best in the game's history, imho.</p><p></p><p>4e: I love what it did with monsters and making combats dynamic. The concept of bloodied and how it changes what the monster does in combat is a brilliant idea. They also made those two beautiful Dark Sun maps.</p><p></p><p>5e: It's accessible and easy to learn for newcomers and has kept the game alive. If it offered me things I don't already have with 2e, I'd probably switch to it. The fact that it's so close to 2e in play makes it my favourite WotC edition to play (but is also the reason I see no need to adopt it for my own games).</p></blockquote><p></p>
[QUOTE="Mark Hope, post: 7974535, member: 27051"] My favourite edition is 2e, with B/X jostling for joint first. But I gotta choose one, so 2e. B/X: The purest essence of D&D, distilled into very few pages. This is the platonic true form of the game for me, against which all others are measured. BECMI is a very nice expansion on its core concepts and the RC is a work of genius. 1e: So many amazing adventures and a badass feel to it that no other edition has. The 1e DMG is an endless font of inspiration. 3e: Fantastic customisation options, mechanics for whatever you can imagine, rules you can steal and hack and import into your edition of choice and some freaking amazing dragon art. Lockwood's dragon's are the best in the game's history, imho. 4e: I love what it did with monsters and making combats dynamic. The concept of bloodied and how it changes what the monster does in combat is a brilliant idea. They also made those two beautiful Dark Sun maps. 5e: It's accessible and easy to learn for newcomers and has kept the game alive. If it offered me things I don't already have with 2e, I'd probably switch to it. The fact that it's so close to 2e in play makes it my favourite WotC edition to play (but is also the reason I see no need to adopt it for my own games). [/QUOTE]
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