Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Your favorite things about editions that aren't your favorite.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RSIxidor" data-source="post: 7975697" data-attributes="member: 6695558"><p>I didn't really play anything before 4th so my list is uh, short.</p><p></p><p>4E monster stat blocks (especially after MM3) and formatting in general for class options was so clear and straightforward. Unfortunately, I think some of that formatting added to the biggest criticisms of the game, that people felt classes felt too samey. I still had a lot of fun with it, though. I absolutely miss playing defenders and I get excited about similar things we've seen in 5E.</p><p></p><p>My favorite thing about 5E is advantage. It's just such a straightforward useful concept for the game, and gets away from annoying levels of math. The class+archetype system is also solid.</p><p></p><p>I have also played Pathfinder a little bit, which I know is largely based on 3.5. I like the skill rank system to a degree and I'd love for the next edition of D&D to have something that combines the simplicity of the 4E/5E skills with the customization options of this system. My biggest issue with the skill rank system (and both 4E and PF math) is how levels factor in. Bounded accuracy is my preference on this.</p><p></p><p>I haven't played yet but have read a lot of the PF2 material. The formatting here is also nice in a way reminiscent of 4E. It also borrows and improves on how multiclassing worked in 4E, using multiclass feats. I really like this method and I've tried a few times to bludgeon the same style of multiclassing into 5E. I think it could work but the inconsistent feat levels for two of the classes throws a bit of a wrench. The action system is also fascinating, but I really like 5Es "movement isn't an action it's just a thing you have," so something that combines those would be neat (maybe two-actions + movement, which is kind of what we have now except that the second action is very limited).</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7975697, member: 6695558"] I didn't really play anything before 4th so my list is uh, short. 4E monster stat blocks (especially after MM3) and formatting in general for class options was so clear and straightforward. Unfortunately, I think some of that formatting added to the biggest criticisms of the game, that people felt classes felt too samey. I still had a lot of fun with it, though. I absolutely miss playing defenders and I get excited about similar things we've seen in 5E. My favorite thing about 5E is advantage. It's just such a straightforward useful concept for the game, and gets away from annoying levels of math. The class+archetype system is also solid. I have also played Pathfinder a little bit, which I know is largely based on 3.5. I like the skill rank system to a degree and I'd love for the next edition of D&D to have something that combines the simplicity of the 4E/5E skills with the customization options of this system. My biggest issue with the skill rank system (and both 4E and PF math) is how levels factor in. Bounded accuracy is my preference on this. I haven't played yet but have read a lot of the PF2 material. The formatting here is also nice in a way reminiscent of 4E. It also borrows and improves on how multiclassing worked in 4E, using multiclass feats. I really like this method and I've tried a few times to bludgeon the same style of multiclassing into 5E. I think it could work but the inconsistent feat levels for two of the classes throws a bit of a wrench. The action system is also fascinating, but I really like 5Es "movement isn't an action it's just a thing you have," so something that combines those would be neat (maybe two-actions + movement, which is kind of what we have now except that the second action is very limited). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your favorite things about editions that aren't your favorite.
Top