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Your favorite way to start a D&D campaign?
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<blockquote data-quote="Lanefan" data-source="post: 8437845" data-attributes="member: 29398"><p>I like to start with the party somehow meeting, forming, and getting to know each other.</p><p></p><p>The last two starts:</p><p></p><p>--- a famous adventuring company advertises for new recruits. Dozens of neophyte adventurers turn out to the hiring hall (including all the PCs, of course); the Company sizes them all up, assigns them into groups (i.e. proto-parties, with all the PCs in the same group), gives them training missions, and sends them out into the field. Of course the whole thing's a sham and the "missions" are thinly-disguised suicide runs, but the PCs don't find this out until much later after having met a much tougher challenge than advertised by their "employers". It worked out quite well, and set the stage for a lengthy story arc.</p><p>--- a PC Bard has heard there's good adventuring to be had in the mountains to the north, so he goes from village to village singing his own praises (falsely!) and recruiting people to go adventuring with him (truly). At each village one or two <s>suckers</s> people join up, and by the time he gets to the mountains - where there just happens to be a Keep on the Borderlands - he's built a party around himself. This one worked really well for getting the party together; I was running KotB as a standalone without any real ties to later storylines, which got going in their next adventures.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8437845, member: 29398"] I like to start with the party somehow meeting, forming, and getting to know each other. The last two starts: --- a famous adventuring company advertises for new recruits. Dozens of neophyte adventurers turn out to the hiring hall (including all the PCs, of course); the Company sizes them all up, assigns them into groups (i.e. proto-parties, with all the PCs in the same group), gives them training missions, and sends them out into the field. Of course the whole thing's a sham and the "missions" are thinly-disguised suicide runs, but the PCs don't find this out until much later after having met a much tougher challenge than advertised by their "employers". It worked out quite well, and set the stage for a lengthy story arc. --- a PC Bard has heard there's good adventuring to be had in the mountains to the north, so he goes from village to village singing his own praises (falsely!) and recruiting people to go adventuring with him (truly). At each village one or two [S]suckers[/S] people join up, and by the time he gets to the mountains - where there just happens to be a Keep on the Borderlands - he's built a party around himself. This one worked really well for getting the party together; I was running KotB as a standalone without any real ties to later storylines, which got going in their next adventures. [/QUOTE]
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