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Your favorite way to start a D&D campaign?
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<blockquote data-quote="jmartkdr2" data-source="post: 8438014" data-attributes="member: 7017304"><p>I should note that while I haven't used it myself as a dm, my favorite starts as a player have been when the party has reasons to all know each other established in the backstory, and the whole party is built as a group rather than a bunch of characters built in isolation coming together randomly (or in a forced manner). I find non-dnd gms tend to use this a lot, while dnd dm's rarely do. </p><p></p><p>I mostly don't do this since I tend to run short games (1-3 sessions mini-dungeons, stuff like that.)</p><p></p><p>The second-best way to make something like that happen is to be really up front about what the first quest is going to be (and/or where the sandbox will be entered) so players can tailor their pc to fit the game.</p><p></p><p>The inverse of this - having a twist right in the beginning about what kind of game it will be - can be really frustrating because you can have good (well-made, interesting) pcs in a good game, but the two don't mesh so nothing gets to shine.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8438014, member: 7017304"] I should note that while I haven't used it myself as a dm, my favorite starts as a player have been when the party has reasons to all know each other established in the backstory, and the whole party is built as a group rather than a bunch of characters built in isolation coming together randomly (or in a forced manner). I find non-dnd gms tend to use this a lot, while dnd dm's rarely do. I mostly don't do this since I tend to run short games (1-3 sessions mini-dungeons, stuff like that.) The second-best way to make something like that happen is to be really up front about what the first quest is going to be (and/or where the sandbox will be entered) so players can tailor their pc to fit the game. The inverse of this - having a twist right in the beginning about what kind of game it will be - can be really frustrating because you can have good (well-made, interesting) pcs in a good game, but the two don't mesh so nothing gets to shine. [/QUOTE]
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