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Your favorite way to start a D&D campaign?
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<blockquote data-quote="Lanefan" data-source="post: 8438104" data-attributes="member: 29398"><p>Long story short, the "Company" were trying to strip all the low-level adventurers out of the realm such that a few years later when their Evil Plans (overthrow of the kingdom) came to fruition those low-levels wouldn't have turned into mid- or high-level adventurers.</p><p></p><p>Of the seven parties they sent out, only two - including the PC's one - returned. The Company sent them out again, after which the PCs caught on. Their next move, which caught me-as-DM somewhat off-guard, was to more or less leave the area entirely for a year or two and find adventure elsewhere; and when they returned they were just what the Company feared: mid-level adventurers with an axe to grind. And there were more of them; through turnover and recruitment they'd expanded their numbers and had two or three full parties' worth of adventurers by the time they got back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They still failed to stop the overthrow, however, due to a Company-set diversion that led them en masse to the wrong town at the wrong time.</p><p></p><p>Then, in an unrelated later adventure, a party including some of the same PCs found a time-travel device and - again to my surprise - decided to use it to in effect give themselves a do-over at stopping the overthrow. This time it worked, and the kingdom was saved. (some of the scenes were eerily similar to the latter bits of Harry Potter III, where some of the PCs were in hiding watching themselves do what they'd done a year earlier)</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8438104, member: 29398"] Long story short, the "Company" were trying to strip all the low-level adventurers out of the realm such that a few years later when their Evil Plans (overthrow of the kingdom) came to fruition those low-levels wouldn't have turned into mid- or high-level adventurers. Of the seven parties they sent out, only two - including the PC's one - returned. The Company sent them out again, after which the PCs caught on. Their next move, which caught me-as-DM somewhat off-guard, was to more or less leave the area entirely for a year or two and find adventure elsewhere; and when they returned they were just what the Company feared: mid-level adventurers with an axe to grind. And there were more of them; through turnover and recruitment they'd expanded their numbers and had two or three full parties' worth of adventurers by the time they got back. :) They still failed to stop the overthrow, however, due to a Company-set diversion that led them en masse to the wrong town at the wrong time. Then, in an unrelated later adventure, a party including some of the same PCs found a time-travel device and - again to my surprise - decided to use it to in effect give themselves a do-over at stopping the overthrow. This time it worked, and the kingdom was saved. (some of the scenes were eerily similar to the latter bits of Harry Potter III, where some of the PCs were in hiding watching themselves do what they'd done a year earlier) [/QUOTE]
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